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1-34 of 34
- Abandoned in the barren wasteland of Kyoto, a savage, enraged orphan does whatever it takes to survive in the wild. When he crosses paths with civilization, he must learn to tame the beast within.
- A boy bonds with a demon sword.
- Epic sweep and intimate details flow together to paint the story of Temujin, the man who became Genghis Khan.
- When the Menacing Belial resurfaces with an army of powerful combatants in another plot to take over the galaxy, Ultraman Zero begins to build up of a new band of comrades, both human and alien, to defeat Belial again.
- A Japanese Arcade machine similar to a pinball table based on the film Aliens vs Predator.
- Taking place 15 years after Shin Asuka (Ultraman Dyna) disappeared through a black hole at the series's ending, Earth has since then set up a space station on Mars in Asuka's honor and memory. The space station is then attacked by a few Granspheres, only for the invaders to quickly be fended off by a young defense team pilot named Taiga. Shortly after recklessly pursuing the Granspheres, Taiga is trapped (along with a few other Granspheres) inside of a Fortress-like Ship of an invading alien force, that quickly disappears.
- A foreign spy using the Sorge alias is assigned to Tokyo the capital of Japan just prior to the outbreak of World War II and in the midst of the Japanese imperial ambitions in Eastern Asia. The spy becomes acquainted with a sympathetic communist who like he is attached to the ideals of freedom and rule of the masses. Sorge is able to feed the Soviet Union useful information regarding the Axis allies and their movements in Asia and beyond.
- A police officer uses a specialized helmet that grants superpowers to fight crime and injustice.
- In the continent of Cruzon, an impending war between the Kingdom of Krisna and the nation of Athens is brimming. The people of this land are able to use quartz for whatever purpose they desire. Yet one person, Rygart Arrow, is not. He is an "un-sorcerer," a person unable to use quartz. But this characteristic will enable him to pilot an ancient Golem, one strong enough to put up a fight against the invading army of Athens.
- Four friends set off on a journey to what they believe is "Heaven on Earth", the Hunza Valley in Pakistan, to find new meanings to life.
- A comedy about a train-loving young business man ventures from Tokyo to Kyushu to help his company.
- The inhabitants of continent of Cruzon are born with ability to freely control quartz.
- Baldr and his men carries Delphine back to kingdom after discovering Rygart. Borcuse orders attack on capital without waiting for others to rejoin.
- "CR Ferrari " adopts a full lineup taken from cars that once ignited the super car craze in Japan, beginning with the "Dino 246GT," "512 BB," followed by the "Testarossa," "F40," "F50," "360 Spider," "F430," and "Enzo Ferrari" GT model lineup along with a F1 model "F2004." Preserving the classy image that these cars have come to be known by, the game utilizes stunning computer graphics and a polished design that not only appeals to car enthusiasts from the super car era, but also to those who might not even be fan of cars in general. Using Ferrari's red and black motif, the cars present in the game have been reproduced in minute detail. And thanks to careful work that has gone into the computer graphics, the player can experience the incredible sense of speed of an actual Ferrari. Additionally, the lifelike game play offers various cues and animations allowing the player to feel the joy of an actual Ferrari owner. The "CR Ferrari" Pachinko Series creates a fun experience by captivating the player with its exhilarating graphics.
- Yuta Hibiki wakes up in the home of his classmate, Rikka Takarada, with amnesia. A voice from an old computer, identifying himself as "Gridman," has a mission for him, but can he even survive the next day of school without his memories?
- Yuta and his friends attempt to unravel the mystery of the city and everyone else's memories. However, more questions arise when a strange samurai arrives and tries to tamper with Gridman.
- A new kaiju appears which poses a problem for Yuta and Gridman. As a result, Rikka and Utsumi are left wondering if their friend will end up long since dead, just like the other students.
- Rikka and Akane are invited on a group date, but the aftermath is disastrous. Will Yuta be able to convey his feelings for Rikka before it's too late?
- A field trip takes the class away from the city for some summer fun, but when trouble occurs so far from home, there's no easy way to get to Junk.
- A few unexpected encounters leave Yuta and the others in shock. Except, Gridman being hunted down means Yuta is ever in danger.
- The others are finding Yuta's story hard to believe. Nobody wants to confront and ask Akane, but in the meantime, Anti has made plans of his own.
- When the Tsutsujidai High School Festival is threatened, the Gridman Alliance must decide how to proceed. Some of them wonder if fighting is the only choice they have.
- Akane tries to win over the Gridman Alliance by lulling them into a dream. Will they remember each other and Gridman's calling or forever have sweet dreams?
- Life goes on when there's a break in the kaiju attacks. However, when Akane's world comes crumbling down, the Gridman Alliance might need help to battle her broken heart.
- Disaster strikes on a morning like none other and it's hard to tell friend from foe. Akane seems to have all but given up, but Alexis has other plans in store.
- It all comes down to the line as the Gridman Alliance attempts to save Akane, but do they have what it takes to battle the monster within?