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- After saving the realm from evil and destruction at the hands of the most terrifying power couple in Exandria, Vox Machina is faced with saving the world once again-this time, from a sinister group of dragons known as the Chroma Conclave.
- A live weekly show in which a band of professional voice actors improvise, role-play, and roll their way through an epic Dungeons and Dragons campaign.
- Candela Obscura is an ongoing horror drama that follows an esoteric order of investigators as they use centuries of knowledge to fight back a mysterious source of corruption and bleed.
- After collectively losing a week's worth of memories, an unlikely rag tag group of adventurers stumble upon a little bit more than they can chew when dealing with the nameless seedy underbelly of Emon.
- Follows a group of criminals and misfits who are the only ones that can prevent the kingdom from plunging into chaos when an arcane artifact capable of reshaping reality falls into the wrong hands.
- In the town of Deadwood, where rumors of supernatural happenings and illegal mining activity have come to a head, five strangers are hired to investigate, fight an evil they've never encountered and save their very souls in the process.
- Once in an unpredictable while, we like to get up to some fun that's an extra addition to our regularly scheduled programming. Sometimes it's testing new games. learning new skills, or bringing a Critical Dad along for the ride.
- Your hosts Travis Willingham and Brian W. Foster play video games, chat and sometimes interact with puppets.
- Welcome to Critical Role, home of a bunch of nerdy-ass voice actors playing tabletop roleplaying games. Enter a world of glorious imagination and improvisation with a group of the finest collaborative storytellers around.
- Good cocktails, great conversation. Between the Sheets with Brian W. Foster invites you to learn the stories behind the storytellers AND how to make their favorite adult beverage.
- Join us every other week, as host Taliesin Jaffe escorts us and his guests back in time, to our youth, to play a variety of retro arcade games, chat and answer audience questions. Games played include (but are not limited to): Kung Fu, Castlevania, Primal Rage, Streetfighter Alpha 2, X-Men vs. Streetfighter, Dragon's Lair I and II, Badlands, and many, many more.
- Critical Role's new monthly talk show discussing character and story developments and answering fan submitted questions for the latest episodes.
- Our friends at Critical Role decide to play a game of telephone. The chosen cast member starts us off by recording themselves telling a story, then sends it to the next cast member in the chain. That cast member is then allowed to watch the story once, then record themselves repeating the story and sending it to the next cast member. After every member has told the story, the cast then reviews and critiques the story and their fellow cast members retelling.
- Join our host, Will Friedle, as he interviews the cast of Critical Role and helps guide them and us, through painting mini's of the characters from Campaign's 1 and 2.
- In a world filled with people looking for notoriety, a budding and talented artist, Amanda, seeks out an experienced painter to be her ghost artist. Thanks to the experience of a talented, underground ghost painter, Janksy, Amanda debuts artwork that the public will not soon forget.
- The winding and complex narrative threads of Critical Role recapped in adorably hilarious, bite sized, animated, shorts.
- Join Babs Tarr as she teaches us, Marisha Ray and some special guests, how to draw our favorite Critical Role characters.
- Matthew Mercer and Marisha Ray introduce our new D&D Player's Handbook tutorial series: Handbooker Helper. Learn the basics of Dungeons and Dragons -- from skill checks to twelve-sided dice.
- The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius.
- The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.
- The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen.
- The Mighty Nein face the ramifications of Caleb's decision, and Nott is faced with a tense reunion.
- The Nein discuss the information Caleb and Beau got from the library and decide to set out on a job that was offered. There is a camp being intimidated by giants outside of town, and they are about to handle the situation.
- The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc.
- The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas.
- The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron.
- The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary.
- The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary.
- Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland.
- The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner.
- The Mighty Nein tussle with a dreadful creature and make their way to Bazzoxan, a village holding the line against historical terrors.
- The Mighty Nein delve further under Bazzoxan, where dangerous traps and ghostly horrors lie in wait.
- Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes.
- After the events of The Search For Grog, Vox Machina are stranded in the Plane of Pandemonium without the necessary components to make it home. Thus, they must search for Bob to recover their components from the thief.
- The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries.
- The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move.
- The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps.
- Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein.
- 2015– 4h 5m8.7 (30)TV EpisodeBrought to you by our friends at Chaosium, this special Call of Cthulhu one-shot features Keeper of Arcane Lore Taliesin Jaffe guiding investigators Marisha Ray, Erika Ishii, Phil LaMarr, Travis Willingham, Ashly Burch, and Liam O'Brien through a horrifying adventure.
- Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor.
- Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mithral and the whereabouts of a white dragon.
- The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact.
- Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum.
- Vox Machina return to the beaches of Dalen's Closet for the official wedding of Vex'ahlia and Percival, but no wedding ever goes off without a hitch.
- The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past.
- The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look.
- The Mighty Nein follow the trail of the Cult of the Angel of Irons in hope of beating them to their prize in the Lotusden.
- The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussah's guidance, but find more than just a meeting awaits them.
- Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger.
- The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons.