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- No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts! Can they save Gorm again?
- No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts. Can they save Gorm again?
- Riff is determined to activate the Meka Rock Beacons in record time. He rushes ahead, only to fall into Xathor's trap!
- Riff wants to activate the last beacon alone, all by himself. But Eron is determined to make his last quest fun.
- Riff faces the most obnoxious of all Meka Knights: Nukleor. Can Riff control his boiling rage?
- Xathor uses Omega Power to multiply himself, attacking our heroes from all angles. And Riff wants him to multiply even more!
- Voidus himself is heading for Gorm! The Heralds need heavy-duty backup: only the Meka Lord can stop the Darkan leader.
- Eron insists that his quest has to be the funniest ever. He activates the beacon's defenses. And the beacon flies away!
- The Wind Beacon wipes the memories of our heroes. Kratus seizes the opportunity to turn the Heralds against each other.
- To face Kratus, the energy vampire, Riff calls Vulkan, the magma-powered Gormiti. But what if Kratus absorbs his powers?
- Eron faces Cosmyr, the Meka Knight, in the Trial Arena. Despite his cute appearance, Cosmyr is an incredible opponent.
- When a piece of the Wind Meka Artifact's crystal speeds away, the most important game of catch ever begins!
- Cryptus uses his portals to launch sneak attacks on our heroes from all sides. Ikor must become a true master of the Ice.
- Ikor's quest propels him and Riff at the bottom of the Cursed Ice Valley. They have to escape it before it explodes!
- When one of Cryptus' portals touches the third Ice Beacon, it triggers an energy blasts that swaps everyone's powers.
- Ikor's only chance to beat the Meka Knight Kyonos' ultimate techniques may well be. Eron's silliness!
- Ikor and Trityon, Lord of the Ice Gormiti, need to find a way to beat Cryptus and power down the last Meka Artifact.
- An epic battle for the future of Gorm begins as the Meka Knights join the fight. But Voidus has a new ally as well.
- Without the Elestar, the Heralds will be destroyed by Voidus's Fortress of Darkness. But the Gormiti never surrender!
- Four kids from different kingdoms search for the Tower that guards the great power of the Gormiti, but they are not the only ones.
- Riff paws the ground because he wants to go fight against the Darkan and search for the Elestar; meanwhile, Riff falls into a trap.
- When the Heralds discover that the Bracers shoot powerful energy rays, Riff and Ikor decide to challenge each other. Meanwhile, Gredd is sent to Gorm.
- The Heralds try to restore the Tower's energy. It is not a simple undertaking, but they will succeed thanks to the strength of warrior, Ao-Ki.
- The Heralds must pass three tests to obtain the Compass that will help them find the fragments of the Elestar. Eron's intuition is the secret weapon.
- The search for fragments continues. Riff and Ao-Ki find one, but Nekron undermines their attempts. Zefyr helps the boys complete their first mission.
- Ao-Ki goes to the forest, while Trek, Riff, Ikor, and Eron remain in the Tower and invoke the Gormiti for a tournament. Voidus calls upon Gredd's aid.
- The heralds meet the Hyperbeasts thanks to Ao-Ki and head with them to the Ice Kingdom, where there is a fragment of the Elestar.
- The Heralds go to the Ice Kingdom, where there is another fragment and where they meet Fylkir, Ikor's joker cousin, who will help them against Darkan.
- While the others fight against Xathor, Trek finds himself in an ice cave from which he can only escape by joining forces with the Compass thieves.
- In the Ice Kingdom, Riff, Ikor, Eron, Trek, and Ao-Ki visit King Kori, Ikor's father, and will have to save him from Gredd's new threat.
- Ikor must prove to King Kori that he can trust his friends and that he deserves the title of Defender of the Kingdom. He will earn it battling Darkan.
- Lord Voidus sends Kratus to Gorm to eliminate the Heralds. Only the rocks can resist his attacks and the boys will defeat him using Titan.
- Reached by Siran, a young inhabitant fleeing from the Darkan, the Heralds discover a gold mine in the enemies' hands and attempt to drive them off.
- Once they reach the mountain fortress looking for a fragment, the boys are led by Xathor to believe that the castle is hexed.
- The Guardians find four fragments of many elements, but Kratus takes possession of them. The gang will overcome the test through teamwork.
- Riff and Ikor are forced to face Gredd, to whom Lord Voidus has entrusted a new weapon, after activating the Power of the rock by mistake.
- Xathor takes possession of the Hyperbeasts, who steal the Elestar in the Tower. The Guardians can only rely on their friendship with the beasts.
- The Guardians fail to find Storm Tower and face possible defeat at the hands of Xathor. Fortunately, they have Elder Sophos to advise them.
- At Storm Tower, the Guardians discover that the one who can "split the wind in two" will be the Supreme Gormian. Riff hazards an attempt.
- The Guardians and Ao-Ki capture the Cryptus and take him to Storm Tower to find out that it was all a Darkan play to enter and destroy the building.
- Ikor defies Riff in the Tower and takes power, weakening it. Ao-Ki and the Guardians must seek the "heart" to reinforce it but face new challenges.
- The Guardians are celebrated in the Ice Kingdom after finding the fragment, but they are captured and bound by Riff's sister Finna.