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- The game has a single-player campaign, playable from two sides (more campaigns have been made by the community since release), and many maps, both included and user-created that can be played in Hotseat mode, over a LAN, on the Internet, or by email (PBEM). Up to 12 players can participate in a single game, depending on the map. Players have an isometric view of the map, which consists of hexagonal tiles, and can have up to three layers (surface, caverns, and depths). Units are arranged into groups (also known as parties or stacks) of up to eight units; a single such group occupies one tile. Cities occupy between one and four tiles, and other structures generally occupy a single tile. Each player leads a certain race. There are 12 races available in the game, though not all of them may be present on every map, and of those which are, not all may be playable. List of races includes traditional fantasy Elves, Lizardmen, Humans, Goblins, Dark Elves, Undead, Orcs, Dwarves and Halflings, as well as several unique ones such as Frostlings, Azracs, and Highmen. Races, as well as units not belonging to any specific race, such as dragons and giants, have a certain alignment, which can be good, neutral, or evil. According to their alignment and certain other factors, cities and independent units of one race can be friendly or hostile towards another race. This can manifest itself in different ways; for example, an orc city is not likely to surrender to the elves, and if conquered, may revolt unless there is a strong military presence in it to oppress the population. Units of hostile races forced to fight alongside each other in a single group will have lower morale, and are more likely to desert. Race relations can be improved by acts of goodwill towards other races, such as upgrading their cities, or hampered by razing, looting, or migrating cities belonging to that race. Diplomacy can also affect this and even an alliance with one race might affect the relation of another race. There are also several spells which have a global effect on race relations. There are two resources, gold and mana. Gold is used to build units, buy heroes, cities and spells (in Wizard Towers), upgrade cities. Mana is used to cast and research spells and use altars.
- DirectorLennart SasSlip into the role of the wizard Merlin and master seven magical spheres in a world full of legendary races and creatures as well as powerful spells.
- DirectorLennart SasStarsPaul KnoxElizabeth WebsterOriginally planned as an expansion pack for Age of Wonders II, but released as a stand-alone sequel, this game features three new races (the Syrons, the Nomads and the Shadow Demons), new units and in addition to the upper and lower world, a new level called shadow world as well as some more.
- DirectorDjurre van DijkStarsSamantha BéartIan ChampionBrendan McCoyAge of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike.
- Age of Wonders III: Golden Realms is the first DLC for Age of Wonders III. It contains the following new content: New campaign, New items, New race, New specializations, New type of environment, New units, Two new scenarios
- StarsBrendan McCoyEternal Lords is the second DLC for Age of Wonders III. It contains: New campaign, New class, New items, New map locations, New random happenings, New specialisations, New victory condition, Race relationship affects, Two new races.
- StarsAntonio GrecoMara JunotBrendan McCoyAge of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
- Strategy game, set in a medieval world, which blends empire building and tactical battles.