Xbox has been passing through a weird path in the last couple of days. Thanks to a bunch of unclear rumors, the people responsible for the Xbox brand recently had to prepare a special edition of the official podcast to clarify the plans of the company in the future. Thanks to a new post in Resetera, an official forum for Xbox, one very reliable insider has revealed new information about the new Fable game and when it could launch. Users also asked about the Banjo-Kazooie game and what development state it was in.
Fable could be released next year on Xbox Fable could be released sometime in 2025
One of the most anticipated Xbox exclusive games is Fable; the first one was launched back in 2004 for the first Xbox console. Later, with a very complicated development, two more games were released, with Peter Molyneux as the main creator. Unfortunately, things between...
Fable could be released next year on Xbox Fable could be released sometime in 2025
One of the most anticipated Xbox exclusive games is Fable; the first one was launched back in 2004 for the first Xbox console. Later, with a very complicated development, two more games were released, with Peter Molyneux as the main creator. Unfortunately, things between...
- 2/20/2024
- by Lucas Lapetina
- FandomWire
Wiesbaden, Germany – 2nd March 2023. Today, acclaimed indie publisher Assemble Entertainment and developer Odyssey Studios reveal an April 5, 2023, release date for Moviehouse – The Film Studio Tycoon, a new film-making management simulation that puts players in the director’s chair of an up-and-coming production studio. Inspired by Peter Molyneux’s “The Movies,” players will write, produce, and direct indies evolving into Hollywood’s biggest hits in this new spin on the classic tycoon formula.
Showcased in the new devlog, Moviehouse – The Film Studio Tycoon proves that the devil really is in the details, with the devs showcasing how they went about creating one of the most important yet vastly overlooked pieces of movie magic: the miniature set.
Starting in the 80s where neon and practical effects ruled, and spanning through the decades to the near-real look of current day CGI, players start with a small yet passionate film crew with rudimentary equipment...
Showcased in the new devlog, Moviehouse – The Film Studio Tycoon proves that the devil really is in the details, with the devs showcasing how they went about creating one of the most important yet vastly overlooked pieces of movie magic: the miniature set.
Starting in the 80s where neon and practical effects ruled, and spanning through the decades to the near-real look of current day CGI, players start with a small yet passionate film crew with rudimentary equipment...
- 3/2/2023
- by Technology Martin Cid Magazine
- Martin Cid Tech
Swedish game developer Markus Persson, the creator of popular sandbox game Minecraft and who is better known as Notch, has deleted his Twitter account @notch. This comes after Persson promised to quit the social media platform if British games journalist Mark Brown “dropped the politics” from Game Maker’s Toolkit, a YouTube channel devoted to covering video games.
“Deleting my twitter account. I entered a deal with @gamemakerstk where he would drop the politics,” Persson wrote on Twitter right before pulling the plug on his account. “One small step towards the old internet.”
Context pic.twitter.com/Y3NFwtfFBj
— Game Maker's Toolkit (@gamemakerstk) August 28, 2020
“Well this is a weird day,” Brown wrote in response. “So I guess that time [Fable creator] Peter Molyneux started crying during an interview is no longer my strangest interaction with a game developer.”
It’s no secret that, since Microsoft’s $2.5 million acquisition of Mojang, the development...
“Deleting my twitter account. I entered a deal with @gamemakerstk where he would drop the politics,” Persson wrote on Twitter right before pulling the plug on his account. “One small step towards the old internet.”
Context pic.twitter.com/Y3NFwtfFBj
— Game Maker's Toolkit (@gamemakerstk) August 28, 2020
“Well this is a weird day,” Brown wrote in response. “So I guess that time [Fable creator] Peter Molyneux started crying during an interview is no longer my strangest interaction with a game developer.”
It’s no secret that, since Microsoft’s $2.5 million acquisition of Mojang, the development...
- 8/28/2020
- by John Saavedra
- Den of Geek
During July’s Xbox Games Showcase, Microsoft announced a new Fable game for the Xbox Series X. Few details were shared about the game except that it’s currently in development at Playground Games, the studio best known for the Forza Horizon series.
Check out the announcement trailer below:
As you can see, the trailer doesn’t really give much away. We follow a fairy as they fly around a magical land until they’re suddenly eaten by a fly, as the narrator teases that not all stories have happy endings, although “yours has yet to be written.” The final shot of the trailer is of a city marked by a giant castle waiting on the horizon.
There’s a good chance the new Fable will be set on Albion, the kingdom where all of the games have taken place thus far. But it remains to be seen whether the...
Check out the announcement trailer below:
As you can see, the trailer doesn’t really give much away. We follow a fairy as they fly around a magical land until they’re suddenly eaten by a fly, as the narrator teases that not all stories have happy endings, although “yours has yet to be written.” The final shot of the trailer is of a city marked by a giant castle waiting on the horizon.
There’s a good chance the new Fable will be set on Albion, the kingdom where all of the games have taken place thus far. But it remains to be seen whether the...
- 7/23/2020
- by John Saavedra
- Den of Geek
Fable II is a weird game. Fable II is a Peter Molyneux game. Those two sentences are one and the same. Molyneux’s style of game development is—at least the way I imagine it—to walk into the room where all the designers are, ask them to make something outlandish and nonsensical, and leave again. It sounds incredibly…...
- 5/31/2019
- by Kate Gray on Kotaku, shared by Laura M. Browning to The A.V. Club
- avclub.com
Matthew Byrd Feb 12, 2019
Legacy is a new industrialist sim from Fable creator Peter Molyneux.
Legendary video game designer - and notable snake oil salesman - Peter Molyneux has announced that his next game will be an industrialist sim called Legacy.
In Legacy, you play an inventor looking to grow an industrial empire. To do so, you must first create a product. This part of the game sees you combine various pre-set assets in order to invent a product. There doesn't seem to be much to this process in terms of ensuring that your product will reach a particular market. You can create a variety of items that range from simple to downright bizarre. At first, the point seems to be to just get a product out there.
From there, the game turns into more of a slightly traditional management sim. You'll be responsible for building factories, staffing them, acquiring materials,...
Legacy is a new industrialist sim from Fable creator Peter Molyneux.
Legendary video game designer - and notable snake oil salesman - Peter Molyneux has announced that his next game will be an industrialist sim called Legacy.
In Legacy, you play an inventor looking to grow an industrial empire. To do so, you must first create a product. This part of the game sees you combine various pre-set assets in order to invent a product. There doesn't seem to be much to this process in terms of ensuring that your product will reach a particular market. You can create a variety of items that range from simple to downright bizarre. At first, the point seems to be to just get a product out there.
From there, the game turns into more of a slightly traditional management sim. You'll be responsible for building factories, staffing them, acquiring materials,...
- 2/12/2019
- Den of Geek
Publisher Annapurna Interactive has recently been in the business of publishing short, self-contained games that run the length of an average movie. They have practically cornered the market for critically acclaimed games that can be completed in one sitting with titles like Gorogoa, Florence, and What Remains of Edith of Finch. So it’s understandable that the publisher’s latest release, Donut County, would be the subject of some low-key hype. The game, created by game designer Ben Esposito and based on a tweet by a Peter Molyneux parody account, has been a favorite at industry events. The elevator pitch is simple enough. You control a hole in the ground that gets bigger as you devour increasingly larger items.
Hell, the buzz was loud enough to spawn a Goldman Sachs-backed “clone” that sought to undercut the game’s release. Don’t accept any substitutes, however. Donut County is a...
Hell, the buzz was loud enough to spawn a Goldman Sachs-backed “clone” that sought to undercut the game’s release. Don’t accept any substitutes, however. Donut County is a...
- 8/27/2018
- by Andrew Donovan
- We Got This Covered
I first encountered Kim Justice when the channel Kim presided over was in it's infancy. Concentrating on Sega games of yesteryear, Kim brought list based content, featuring Top Ten Megadrive games, Beat -em Ups, Shooters presented in an interesting, real and humorous fashion. I found myself not only subscribing but re-watching, hidden gems were revealed and overly familiar titles were given a new perspective. It was becoming clear that this channel and it's presenter was something special. Before long, this youtuber became one of the most popular of the UK broadcasters regarding gaming and it's history.
Kim's channel soon became popular and thanks to Patreon, the channel is completely self-sufficient, the videos became of higher quality and longer, the subjects became more ambitious, focusing not just on Reviews but on illuminating aspects of gaming history in extensive documentaries.
Soon the channel caught the attention of the prestigious and long running magazine - Retro Gamer,...
Kim's channel soon became popular and thanks to Patreon, the channel is completely self-sufficient, the videos became of higher quality and longer, the subjects became more ambitious, focusing not just on Reviews but on illuminating aspects of gaming history in extensive documentaries.
Soon the channel caught the attention of the prestigious and long running magazine - Retro Gamer,...
- 12/11/2017
- by GameTyrant
- GeekTyrant
Matthew Byrd May 2, 2017
Fable IV doesn't seem to be on Microsoft's radar, but that doesn't mean the series is finished, says Xbox boss, Phil Spencer...
Once upon a time, Fable was one of Microsoft's premiere exclusive franchises. The last time we got a Fable game, however, was in 2012 when Microsoft released Fable: The Journey and Fable Heroes. Neither were proper sequels, though: The Journey was a gimmicky Kinect game and Heroes was an Xbox Live Arcade title with relatively few ties to the original trilogy.
See related The Jetsons: Warner Bros presses ahead with new movie Top 10 scariest Scooby Doo episodes Warner Bros set to reboot Scooby Doo movies
So will we ever actually get to play Fable IV? According to Microsoft's Head of Xbox, Phil Spencer, you probably shouldn't hold your breath.
In response to a question from a Twitter user regarding the existence of Fable IV, Spencer said,...
Fable IV doesn't seem to be on Microsoft's radar, but that doesn't mean the series is finished, says Xbox boss, Phil Spencer...
Once upon a time, Fable was one of Microsoft's premiere exclusive franchises. The last time we got a Fable game, however, was in 2012 when Microsoft released Fable: The Journey and Fable Heroes. Neither were proper sequels, though: The Journey was a gimmicky Kinect game and Heroes was an Xbox Live Arcade title with relatively few ties to the original trilogy.
See related The Jetsons: Warner Bros presses ahead with new movie Top 10 scariest Scooby Doo episodes Warner Bros set to reboot Scooby Doo movies
So will we ever actually get to play Fable IV? According to Microsoft's Head of Xbox, Phil Spencer, you probably shouldn't hold your breath.
In response to a question from a Twitter user regarding the existence of Fable IV, Spencer said,...
- 5/1/2017
- Den of Geek
If the promotional footage was to be believed, No Man’s Sky was going to be the best and most important game of all-time, breaking tons of new ground in the process. Unfortunately, what we eventually got was a competent flight simulator married to a beautiful world… and little else. Once the hype died down, developer Hello Games were subjected to the sort of wrath the likes of which we’ve never seen.
The good news is that they’ve been listening, and instead of shrugging their shoulders and tuning out the noise, they’ve set out on improving and expanding upon the core experience. Today, a new patch has been released (version 1.11) dubbed “Foundation,” which looks to right one very big criticism: namely, that once you got past its beauty, there wasn’t much to do in No Man’s Sky.
That’s not the case any more. Having...
The good news is that they’ve been listening, and instead of shrugging their shoulders and tuning out the noise, they’ve set out on improving and expanding upon the core experience. Today, a new patch has been released (version 1.11) dubbed “Foundation,” which looks to right one very big criticism: namely, that once you got past its beauty, there wasn’t much to do in No Man’s Sky.
That’s not the case any more. Having...
- 11/27/2016
- by Edward Love
- We Got This Covered
Peter Molyneux may have long since moved on from spearheading the Fable series, but the eccentric game designer would “love to do Fable IV” if the chance to do so ever arose. Speaking to Official Xbox Magazine (via GameSpot) in a detailed interview concerning the history of Lionhead Studios, Molyneux said “It’s crazy that Fable IV isn’t beig made. I would love to do Fable IV, and the studio tried to do it. You’d have to get the original team back together though.”
Sadly, the chances of such a thing ever happening are almost nil. Even if one ignores the fact that Molyneux parted ways with Microsoft following the release of Fable: The Journey, the studio he co-founded and led for years closed shop for good earlier this year. Shortly after his departure, Molyneux formed 22 Cans, an indie studio focused on creating unique games.
As of today,...
Sadly, the chances of such a thing ever happening are almost nil. Even if one ignores the fact that Molyneux parted ways with Microsoft following the release of Fable: The Journey, the studio he co-founded and led for years closed shop for good earlier this year. Shortly after his departure, Molyneux formed 22 Cans, an indie studio focused on creating unique games.
As of today,...
- 11/24/2016
- by Joe Pring
- We Got This Covered
(Oh man, does this make me feel old...) Yesterday 20 years ago, the video game Syndicate Wars was released by Peter Molyneux' studio Bullfrog, and from the moment I finished my first steps in its world I was smitten by it. In the game, you controlled a group of four cyborgs through a series of worldwide missions, stealing information, blowing up banks for money, brainwashing innocent bystanders, assassinating opponents, and occasionally flattening entire cities with massive explosions. Literally everything in Syndicate Wars turned out to be destructible if your weapons were strong enough. It was the kind of game in which you killed a super-strong enemy agent by blowing up the base of a skyscraper, making it collapse on top of him. It can also...
[Read the whole post on screenanarchy.com...]...
[Read the whole post on screenanarchy.com...]...
- 11/1/2016
- Screen Anarchy
Strangely, it appears as if Peter Molyneux’s studio 22Cans has released a new game over on iTunes without so much as a promotional trailer or announcement. A listing for The Trail, which was spotted by Kotaku, popped up on the site as far back as August, but it’s currently only available in the Philippines, prompting speculation that the release is either a soft launch or some sort of accidental slip.
Whatever the case, nobody really knows much about the title, which looks to be some sort of third-person adventure game that promotes exploration while also offering features such as trading and crafting.
Molyneux, the former head of now-defunct Lionhead Studios who is widely known as the mind behind the beloved Fable franchise, left the studio and his position as Creative Director at Microsoft Studios after the completion of Fable: The Journey to form his own indie studio – 22Cans.
Whatever the case, nobody really knows much about the title, which looks to be some sort of third-person adventure game that promotes exploration while also offering features such as trading and crafting.
Molyneux, the former head of now-defunct Lionhead Studios who is widely known as the mind behind the beloved Fable franchise, left the studio and his position as Creative Director at Microsoft Studios after the completion of Fable: The Journey to form his own indie studio – 22Cans.
- 9/7/2016
- by Joe Pring
- We Got This Covered
Development hell is a special sort of delay that manages to not only keep a much-desired product from reaching its fans but also keeps those fans on their toes for years. Some would argue it’s easier to know that a project has been canceled rather than spend years building up hype that can never be reached. The protagonist of The Magic Circle: Gold Edition refuses to see his world left to stagnate, though, and sets off on a quest to save his unfinished lands from their greatest enemies: the developers.
Languishing in development for 20 years, The Magic Circle is a game within the game that serves as a highly anticipated sequel to a classic text-based adventure involving an epic battle against the Starfather. The protagonist, just as unfinished as the world they inhabit, is granted the powers to finish putting the pieces together right under the developers’ noses, despite meddling on their part.
Languishing in development for 20 years, The Magic Circle is a game within the game that serves as a highly anticipated sequel to a classic text-based adventure involving an epic battle against the Starfather. The protagonist, just as unfinished as the world they inhabit, is granted the powers to finish putting the pieces together right under the developers’ noses, despite meddling on their part.
- 4/28/2016
- by Christian Law
- We Got This Covered
Lionhead Studios and Microsoft have announced that the game they planned on revitilizing the Fable franchise has been cancelled. Along with that news is the news that Lionhead Studios could be shutting down. Come inside for more information.
Since it was announced back in 2013, Fable Legends has been part of the Xbox lineup of game reveals at E3, over the last couple of years. Today, we can only look back at those trailers for what might have been. The once-popular Fable franchise is ending as Microsoft and Lionhead Studios have cancelled the project.
With that, could be the end of Lionhead Studios, as well. The news comes from, General Manager of Microsoft Studios Europe, Hanno Lemke via the the Xbox News wire,
"After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK,...
Since it was announced back in 2013, Fable Legends has been part of the Xbox lineup of game reveals at E3, over the last couple of years. Today, we can only look back at those trailers for what might have been. The once-popular Fable franchise is ending as Microsoft and Lionhead Studios have cancelled the project.
With that, could be the end of Lionhead Studios, as well. The news comes from, General Manager of Microsoft Studios Europe, Hanno Lemke via the the Xbox News wire,
"After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK,...
- 3/7/2016
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
Microsoft has formally announced Lionhead Studios, the UK-based developer behind the Fable franchise and Fable Legends, is to close.
News arrives by way of the publisher’s official blog, where an update posted this morning confirmed that development on Legends will also be cancelled with immediate effect. The move is part of an internal shake-up across Microsoft’s UK and Denmark studios, with plans in place to shutter Danish developer Press Play, best known for Max and the Curse of Brotherhood.
In a statement, Microsoft Studios’ European boss Hanno Lemke outlined the changes taking into effect.
Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark. After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will...
News arrives by way of the publisher’s official blog, where an update posted this morning confirmed that development on Legends will also be cancelled with immediate effect. The move is part of an internal shake-up across Microsoft’s UK and Denmark studios, with plans in place to shutter Danish developer Press Play, best known for Max and the Curse of Brotherhood.
In a statement, Microsoft Studios’ European boss Hanno Lemke outlined the changes taking into effect.
Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark. After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will...
- 3/7/2016
- by Michael Briers
- We Got This Covered
Peter Molyneux and 22 Cans have released a new Godus title into Steam Early Access with the arrival Godus Wars earlier today. The game finally adds real-time strategic combat to the Godus world as it attempts to mix strategy tactics with the more typical omnipotence of the god game genre.
The official Steam page describes the game as “fun, simple and brutal,” which certainly makes it sound like a healthy mix of the two tactical genres. The Early Access content is limited down, of course, but the listing promises that players will be able to do battle across seven continents featuring “hundreds” of levels that can be sculpted to your liking.
The confirmed content for this version of the game is as follows:
First continent included as standard – Second continent available unlock-able via premium add-on.
Over 70 unique and deformable levels
4 playable Deities with a range of abilities
2 base unit types – Archers & Catapults
20 cards with 10 power levels!
The official Steam page describes the game as “fun, simple and brutal,” which certainly makes it sound like a healthy mix of the two tactical genres. The Early Access content is limited down, of course, but the listing promises that players will be able to do battle across seven continents featuring “hundreds” of levels that can be sculpted to your liking.
The confirmed content for this version of the game is as follows:
First continent included as standard – Second continent available unlock-able via premium add-on.
Over 70 unique and deformable levels
4 playable Deities with a range of abilities
2 base unit types – Archers & Catapults
20 cards with 10 power levels!
- 2/3/2016
- by Gareth Cartwright
- We Got This Covered
facebook
twitter
google+
The birth and evolution of the British games industry is perfectly captured in Britsoft: An Oral History. Ryan reviews a great book...
Pick a page, any page, and you'll find something funny, strange or informative. Ah, here we go: page 258, which talks about the time Palace Software hired glamour model Maria Whittaker to pose for the cover of its 1987 game, Barbarian: The Ultimate Warrior.
"Steve made little breastplates out of ashtrays," recalls Palace Software's Richard Leinfellner, "which apparently kept pinging off for some reason."
It's an anecdote which aptly captures the 80s era of British software development: the wild, sometimes crazy marketing ideas and gimmicks, the hype, the great mountainous piles of cash for the lucky few, the financial disaster for the less fortunate. Britsoft: An Oral History, a two-inch-thick slab of a book, is a time capsule from a bygone era of innovation and eccentricity, as...
google+
The birth and evolution of the British games industry is perfectly captured in Britsoft: An Oral History. Ryan reviews a great book...
Pick a page, any page, and you'll find something funny, strange or informative. Ah, here we go: page 258, which talks about the time Palace Software hired glamour model Maria Whittaker to pose for the cover of its 1987 game, Barbarian: The Ultimate Warrior.
"Steve made little breastplates out of ashtrays," recalls Palace Software's Richard Leinfellner, "which apparently kept pinging off for some reason."
It's an anecdote which aptly captures the 80s era of British software development: the wild, sometimes crazy marketing ideas and gimmicks, the hype, the great mountainous piles of cash for the lucky few, the financial disaster for the less fortunate. Britsoft: An Oral History, a two-inch-thick slab of a book, is a time capsule from a bygone era of innovation and eccentricity, as...
- 11/10/2015
- by ryanlambie
- Den of Geek
In recent years there has been a real boom in documentaries surrounding popular culture. Films such as Electric Boogaloo, Video Nasties, The Search for Weng Weng and Adjust Your Tracking have captured the zeitgeist of fans across the globe, and in turn inspired more people to create their own documentaries about pop culture subjects that matter to them…
But not all these documentaries see the same success. Having been on something of a documentary kick lately, I thought I’d break down the ten of the best little-known, or better yet little-discussed, pop-culture documentaries from the many, many examples I have been watching. So here they are and, for once, they’re in order:
1) Slaughter Nick For President
There’s a good reason this film is at the top of my list. This is the documentary that kicked off my exploration of pop culture documentaries (eventually ending up at compliling this list) and,...
But not all these documentaries see the same success. Having been on something of a documentary kick lately, I thought I’d break down the ten of the best little-known, or better yet little-discussed, pop-culture documentaries from the many, many examples I have been watching. So here they are and, for once, they’re in order:
1) Slaughter Nick For President
There’s a good reason this film is at the top of my list. This is the documentary that kicked off my exploration of pop culture documentaries (eventually ending up at compliling this list) and,...
- 8/18/2015
- by Phil Wheat
- Nerdly
To celebrate the release of Dead Rising: Watchtower – on DVD, Blu-ray and Limited Edition Blu-ray Steelbook 27th July – we have copies on DVD to giveaway!
From the producers of Mortal Kombat: Legacy and the Transformers film franchise comes Dead Rising: Watchtower. Based on the globally successful video game Dead Rising franchise from Capcom™, which has sold in excess of 8.2 million copies worldwide!
Dead Rising: Watchtower is inventive, full of pumped up energy and unforgettably awesome zombie crushing moments! This live-action adaptation stars a first-class cast – including Jesse Metcalfe (Desperate Housewives), Oscar-nominee Virginia Madsen (Sideways) and fan favourites Meghan Ory and Keegan Connor Tracy from ABC’s Once Upon a Time.
Order the DVD & Blu-ray: http://amzn.to/1gxbFTs | Order the Limited Edition Blu-ray Steelbook: http://bit.ly/1IVjNID
To win a copy of Dead Rising: Watchtower on DVD, just answer the following question:
Dead Rising: Watchtower is based on the Dead Rising franchise,...
From the producers of Mortal Kombat: Legacy and the Transformers film franchise comes Dead Rising: Watchtower. Based on the globally successful video game Dead Rising franchise from Capcom™, which has sold in excess of 8.2 million copies worldwide!
Dead Rising: Watchtower is inventive, full of pumped up energy and unforgettably awesome zombie crushing moments! This live-action adaptation stars a first-class cast – including Jesse Metcalfe (Desperate Housewives), Oscar-nominee Virginia Madsen (Sideways) and fan favourites Meghan Ory and Keegan Connor Tracy from ABC’s Once Upon a Time.
Order the DVD & Blu-ray: http://amzn.to/1gxbFTs | Order the Limited Edition Blu-ray Steelbook: http://bit.ly/1IVjNID
To win a copy of Dead Rising: Watchtower on DVD, just answer the following question:
Dead Rising: Watchtower is based on the Dead Rising franchise,...
- 7/23/2015
- by Phil Wheat
- Nerdly
The Play “Expo” events in Blackpool and Manchester are, in some ways, an attempt to recapture and relive the community spirit of video gaming in an age where keyboard warriors and faceless online gaming rule the roost. It’s also a celebration of the history of gaming, from the early years of arcade games like Space Invaders and Pac Man, thorugh the early gaming years of the Zx Spectrum and Commodore 64, all the way to the last-gen of consoles…
And Play are not the only ones interested in the history of video gaming. There have been a number of film makers have eleased documentaries in recent years that look at gaming in a nostalgic light, many from a Us perspective, including World 1-1: The Pioneers – which had its European debut at this years Play Blackpool; and From Bedrooms to Billions, (a big seller for Play sponsors Funstock.co.uk...
And Play are not the only ones interested in the history of video gaming. There have been a number of film makers have eleased documentaries in recent years that look at gaming in a nostalgic light, many from a Us perspective, including World 1-1: The Pioneers – which had its European debut at this years Play Blackpool; and From Bedrooms to Billions, (a big seller for Play sponsors Funstock.co.uk...
- 5/9/2015
- by Phil Wheat
- Nerdly
What does Nintendo's move to mobile mean for its current systems? What's the Nx? We try to answer some of the deal's burning questions...
In the space of a single announcement, Nintendo has defined what is likely to be the next chapter in its long history.
At a Tokyo press conference, Nintendo president Satoru Iwata revealed that his company is forging an alliance with Japanese mobile giant DeNa - a deal that will see a range of Nintendo games appear on mobile devices for the first time. Further, the two companies are working on rolling out a new cross-platform replacement for Club Nintendo, which will be available on PC as well as phones, tablets and Nintendo's own systems.
As if to allay fears that Nintendo's turning its back on making its own hardware, Iwata also announced the Nintendo Nx - a "dedicated game platform" which will be formally unveiled next year.
In the space of a single announcement, Nintendo has defined what is likely to be the next chapter in its long history.
At a Tokyo press conference, Nintendo president Satoru Iwata revealed that his company is forging an alliance with Japanese mobile giant DeNa - a deal that will see a range of Nintendo games appear on mobile devices for the first time. Further, the two companies are working on rolling out a new cross-platform replacement for Club Nintendo, which will be available on PC as well as phones, tablets and Nintendo's own systems.
As if to allay fears that Nintendo's turning its back on making its own hardware, Iwata also announced the Nintendo Nx - a "dedicated game platform" which will be formally unveiled next year.
- 3/17/2015
- by ryanlambie
- Den of Geek
Peter Molyneux has said in a recent interview that he may have handled the development of Godus poorly. Along with designer Konrad Naszynski, Molyneux sat down to answer questions on 22Can’s most recent project, and one of the questions accused him of eschewing his responsibilities during the creation of the game. Surprisingly, the former Lionhead Studios CEO took some of the blame and made it clear that he didn’t want the community to feel like they’d been treated badly.
Firstly, I don’t think the community can ever be blamed…Because you know we need to appreciate all the range of comments form the positive to the negative. I do however take the blame and put blame on my shoulders.
He admitted that there were some things he did wrong, saying that because he’d never done a Kickstarter campaign or launched a Steam Early Access game...
Firstly, I don’t think the community can ever be blamed…Because you know we need to appreciate all the range of comments form the positive to the negative. I do however take the blame and put blame on my shoulders.
He admitted that there were some things he did wrong, saying that because he’d never done a Kickstarter campaign or launched a Steam Early Access game...
- 2/12/2015
- by Andrew Heaton
- We Got This Covered
Microsoft’s Kinect motion gaming system has been torn to pieces since the moment it landed on store shelves. Perhaps we expected too much. But who could blame us? Go back and have a look at the marketing hype that Microsoft kicked up in the pre-release build-up. Go and watch Peter Molyneux giving us this Minority Report fantasy where we control the future with our fingertips. Watch as the Milo & Kate project convinces us that we’ll soon be interacting with virtual friends so authentic that it will be safe to cut off ties with our real life acquaintances altogether.
And then watch as we are flung back to reality, lurching through all manner of horrifying Kinect nightmares. Sludgy, barely playable garbage or blatant cash-ins by developers trying to jump on the motion control bandwagon which many believe had already rumbled past. And then, to compound the problem, developers still...
And then watch as we are flung back to reality, lurching through all manner of horrifying Kinect nightmares. Sludgy, barely playable garbage or blatant cash-ins by developers trying to jump on the motion control bandwagon which many believe had already rumbled past. And then, to compound the problem, developers still...
- 7/5/2014
- by Henry Dowling
- Obsessed with Film
Fable is an interesting subject, because it’s a series that is both beloved and revered at the same time. Part of that is, of course, Peter Molyneux’s fault, because he’s had a knack for making extravagant promises and then failing to deliver on such things, but there’s surely more to it than that, right? Regardless of why opinions are so mixed, there’s no denying that they are, and that Microsoft’s most notable RPG franchise hasn’t been a complete slam dunk since it first landed on the original Xbox console.
This week, we sat down with Fable Legends at E3 2014 and went hands-on with the series’ in-development Xbox One debut, so as to get an idea of what to expect from it. Unfortunately, though, while the five-player multiplayer demo was relaxing and mildly entertaining, it really didn’t do very much for us.
As...
This week, we sat down with Fable Legends at E3 2014 and went hands-on with the series’ in-development Xbox One debut, so as to get an idea of what to expect from it. Unfortunately, though, while the five-player multiplayer demo was relaxing and mildly entertaining, it really didn’t do very much for us.
As...
- 6/14/2014
- by Chad Goodmurphy
- We Got This Covered
Nintendo
Every era is recognised as much for its failures as its successes, from the ones which deliver on their promises perfectly, to the likes of Ride to Hell: Retribution. The sad thing about video games is that the vast majority of such let-downs are the disappointing kind. Even when it’s so dire the developers might as well be mocking your very existence, you can realise how they might have succeeded. Put in enough hours or look far enough into the behind the scenes work, and you can just about see the great game developers were trying to bring to life, even in the absolute worst of games. The shovelware tie-in for Batman Begins might have been dreck of the worst kind but you could at least see the beginnings of ideas which would make it into Arkham Asylum.
You’re likely already thinking of a few in your head.
Every era is recognised as much for its failures as its successes, from the ones which deliver on their promises perfectly, to the likes of Ride to Hell: Retribution. The sad thing about video games is that the vast majority of such let-downs are the disappointing kind. Even when it’s so dire the developers might as well be mocking your very existence, you can realise how they might have succeeded. Put in enough hours or look far enough into the behind the scenes work, and you can just about see the great game developers were trying to bring to life, even in the absolute worst of games. The shovelware tie-in for Batman Begins might have been dreck of the worst kind but you could at least see the beginnings of ideas which would make it into Arkham Asylum.
You’re likely already thinking of a few in your head.
- 5/2/2014
- by Callum Shephard
- Obsessed with Film
Though it’s debatable whether game makers should be hearing out much of what the brilliantly inconsistent Peter Molyneux (of Fable fame) says these days, a recent comment he made in an interview with IGN seems like pretty sound advice: don’t sell Mario short.
The comments were made in response to a question on how Nintendo can remedy the woes of its struggling Wii U, and Molyneux has been around long enough to know that a few missteps, even extended ones, don’t necessarily mean the company is down for the count.
The problem with Nintendo is that they did a fantastic job of finding these millions of new players with the Wii. The Wii U, it kind of does that, but also tries to bring in the existing gamers as well, so I think they may have lost their way a bit. But they’re super smart people; never underestimate Nintendo.
The comments were made in response to a question on how Nintendo can remedy the woes of its struggling Wii U, and Molyneux has been around long enough to know that a few missteps, even extended ones, don’t necessarily mean the company is down for the count.
The problem with Nintendo is that they did a fantastic job of finding these millions of new players with the Wii. The Wii U, it kind of does that, but also tries to bring in the existing gamers as well, so I think they may have lost their way a bit. But they’re super smart people; never underestimate Nintendo.
- 3/19/2014
- by Griffin Vacheron
- We Got This Covered
EA
Sometimes developers and publishers aren’t exactly truthful when it comes to telling us about their upcoming games. They might overhype what the experience will bring or exaggerate about the features and it’s not uncommon for critical information to be held back or taken out of context to suit marketing needs.
This is not a situation isolated within the gaming industry either. It is pretty much exactly how marketing works; you can’t expect trailers or adverts to tell you how mediocre a game is – instead they are always going to be shown in the absolute best light in order to grab your attention and get you lay down your cash.
Very occasionally though you will come across a company who cross the line; they are no longer simply embellishing the truth, but instead trying to purposely mislead you.
Publishers might make particular references to features that were...
Sometimes developers and publishers aren’t exactly truthful when it comes to telling us about their upcoming games. They might overhype what the experience will bring or exaggerate about the features and it’s not uncommon for critical information to be held back or taken out of context to suit marketing needs.
This is not a situation isolated within the gaming industry either. It is pretty much exactly how marketing works; you can’t expect trailers or adverts to tell you how mediocre a game is – instead they are always going to be shown in the absolute best light in order to grab your attention and get you lay down your cash.
Very occasionally though you will come across a company who cross the line; they are no longer simply embellishing the truth, but instead trying to purposely mislead you.
Publishers might make particular references to features that were...
- 3/18/2014
- by Nathan P. Gibson
- Obsessed with Film
Peter Molyneux has spent the last few years trying to rectify his public image. He’s admitted multiple times – at conventions and in personal interviews – that he used to get a bit too excited about the project he was working on at the time, and that he may have focussed on the wrong things when selling a game. It’s quite refreshing that someone who is obviously quite a capable speaker is now open to speak his mind a little more honestly, but his thoughts on Fable III are more brutal than you might expect.
Speaking with Develop, Molyneux discussed how his games never manage to live up to his imagination.
In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that...
Speaking with Develop, Molyneux discussed how his games never manage to live up to his imagination.
In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that...
- 2/26/2014
- by Mat Growcott
- We Got This Covered
Feature David Hing 17 Feb 2014 - 06:17
Sims, sins and a light at the end of the tunnel? David has a word or two in defence of Dungeon Keeper Mobile...
There's something painfully alluring about the premise of the original Dungeon Keeper. You get to have a go at building a death trap for clichéd fantasy heroes, which means you have an opportunity to avoid all of those silly mistakes like giving them a fair chance whilst you sit back cackling maniacally as your devious machinations fall into place.
It is a safe statement to describe Bullfrog’s classic dungeon management sims as beloved by fans. EA Mobile’s and Mythic Entertainment’s recent Dungeon Keeper Mobile re-imagining of the series, less so. Now that the dust has settled a little on this alleged crime against gaming culture, it has left some of us a bit bemused as to what the...
Sims, sins and a light at the end of the tunnel? David has a word or two in defence of Dungeon Keeper Mobile...
There's something painfully alluring about the premise of the original Dungeon Keeper. You get to have a go at building a death trap for clichéd fantasy heroes, which means you have an opportunity to avoid all of those silly mistakes like giving them a fair chance whilst you sit back cackling maniacally as your devious machinations fall into place.
It is a safe statement to describe Bullfrog’s classic dungeon management sims as beloved by fans. EA Mobile’s and Mythic Entertainment’s recent Dungeon Keeper Mobile re-imagining of the series, less so. Now that the dust has settled a little on this alleged crime against gaming culture, it has left some of us a bit bemused as to what the...
- 2/14/2014
- by sarahd
- Den of Geek
There was a little-known program that aired just this Saturday night over on UK soil, called How Video Games Changed The World (you’ll have to get your Google on to find it now!). Usually shows that attempt to dissect such hyperbolic titles will swing too much in the favour of the mainstream opinion on topics us gamers are very well versed in, such as violence, sexism, and the new ‘are games art’ debates, often just fanning the fires of debate rather than controlling them.
However this show managed to wade deeply into the topics that mattered whilst also holding the mainstream’s hand to ensure they didn’t get pulled under through lack of understanding. Helped along the way by industry figureheads like Peter Molyneux, Jeff Minter, Tim Schafer and Neil Druckman alongside more well-known names such as Jonathon Ross and Dara O’Briain, the show did a fantastic...
However this show managed to wade deeply into the topics that mattered whilst also holding the mainstream’s hand to ensure they didn’t get pulled under through lack of understanding. Helped along the way by industry figureheads like Peter Molyneux, Jeff Minter, Tim Schafer and Neil Druckman alongside more well-known names such as Jonathon Ross and Dara O’Briain, the show did a fantastic...
- 12/2/2013
- by Scott Tailford
- Obsessed with Film
Fable Legends has recently been announced as being the next instalment in the Fable franchise. As much as I want to think of this game in a positive light, I just can’t.
It brings me no joy to talk smack about Lionhead Studios in the way I am about to. I love Fable, and have great respect for what they have done in the past. Fable 1 was brilliant, such a charmingly fun yet challenging game, which laid out a solid foundation for sequels to champion into ground-breaking games. Unfortunately, from there it seemed to slowly go down hill. Fable 2 was still a great game and was an improvement in many respects, but it somehow lacked something which the first game had. Fable 3 was a huge let down in an unforgivable amount of ways. It was just a bone-headed backward ass game (in my humble opinion), but I won’t go into specifics of why.
It brings me no joy to talk smack about Lionhead Studios in the way I am about to. I love Fable, and have great respect for what they have done in the past. Fable 1 was brilliant, such a charmingly fun yet challenging game, which laid out a solid foundation for sequels to champion into ground-breaking games. Unfortunately, from there it seemed to slowly go down hill. Fable 2 was still a great game and was an improvement in many respects, but it somehow lacked something which the first game had. Fable 3 was a huge let down in an unforgivable amount of ways. It was just a bone-headed backward ass game (in my humble opinion), but I won’t go into specifics of why.
- 10/17/2013
- by Jack Brooks
- Obsessed with Film
Feature Ryan Lambie 28 Aug 2013 - 06:34
As Lost Planet 3 evokes memories of James Cameron's Aliens, Ryan wonders whether games will always be heavily influenced by movies...
If George Lucas hadn't made Star Wars, Tomohiro Nishikado's Space Invaders would probably have been a very different game. Part of that legendary 1978 coin-swallower's creation myth is that, when Nishikado was still in the early stages of designing what would become Space Invaders, he'd initially cast tanks, planes or even cowboys in the role of the enemies at the top of the screen, before the global success of Star Wars prompted him to design some crab-like alien invaders to shoot at instead.
Space Invaders was but one early example of videogames taking influence from movies, and the two have been inextricably intertwined ever since. In the console explosion of the late 70s and early 1980s, we saw the first games based directly...
As Lost Planet 3 evokes memories of James Cameron's Aliens, Ryan wonders whether games will always be heavily influenced by movies...
If George Lucas hadn't made Star Wars, Tomohiro Nishikado's Space Invaders would probably have been a very different game. Part of that legendary 1978 coin-swallower's creation myth is that, when Nishikado was still in the early stages of designing what would become Space Invaders, he'd initially cast tanks, planes or even cowboys in the role of the enemies at the top of the screen, before the global success of Star Wars prompted him to design some crab-like alien invaders to shoot at instead.
Space Invaders was but one early example of videogames taking influence from movies, and the two have been inextricably intertwined ever since. In the console explosion of the late 70s and early 1980s, we saw the first games based directly...
- 8/27/2013
- by ryanlambie
- Den of Geek
by Matt Hawkins
If you're one of the lucky few that were able to snag tickets to this year's Penny Arcade Expo before they vanished in an instant, per usual, it's finally time to make a plan of attack. Because the full schedule for Pax Prime 2013 has just been published.
As expected, there's a lot to process, though more so this year than ever before, thanks to the show being expanded to four days. Here are just a few highlights that one might want to consider...
Friday morning at kicks off with Story time with Peter Molyneux. According to the schedule:
"Well known for his work on Black and White, Dungeon Keeper, Populous, and many other series we welcome Peter Molyneux as he delivers the opening story time for Pax Prime 2013!"
Later that afternoon, between 2:00Pm - 3:00Pm, is Pitching The Last of Us. Naughty Dog Creative Director...
If you're one of the lucky few that were able to snag tickets to this year's Penny Arcade Expo before they vanished in an instant, per usual, it's finally time to make a plan of attack. Because the full schedule for Pax Prime 2013 has just been published.
As expected, there's a lot to process, though more so this year than ever before, thanks to the show being expanded to four days. Here are just a few highlights that one might want to consider...
Friday morning at kicks off with Story time with Peter Molyneux. According to the schedule:
"Well known for his work on Black and White, Dungeon Keeper, Populous, and many other series we welcome Peter Molyneux as he delivers the opening story time for Pax Prime 2013!"
Later that afternoon, between 2:00Pm - 3:00Pm, is Pitching The Last of Us. Naughty Dog Creative Director...
- 8/6/2013
- by MTV Video Games
- MTV Multiplayer
by Matt Hawkins
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
The Indie Speed Run is a game jam in which participants have 48 hours to create a fully playable game from start to finish. The contest will take place globally, across 15 live locations to be exact.
On the surface, it sounds like many other game jams, but there are a few key differences. First, there's a theme along with an element, both of which must be incorporated in the game, which is par for the course in such things. But when the clock starts, there's the option to roll the "Danger Dice" and get new parameters.
But it's mentioned how these replacement criteria will more than likely be wackier, and trickier to implement, though it's also implied that they'll be a lot more fun. And the second key distinction of the Indie Speed Run are the panel of judges. Which again is fairly standard, but wait till you...
- 8/2/2013
- by MTV Video Games
- MTV Multiplayer
The dust has settled as E3 2013 comes to a close but the war wages on to determine the best game from the event! Round three is go!
There have been a couple of close calls. "Killzone: Shadow Fall" eeked past "Battlefield 4" by less than 1% to claim a victory and "Metal Gear Solid V: Phantom Pain"'s Big Boss just ran out of steam in favor of Peter Molyneux's enigmatic new god game "Godus" by a few points. The third week match-ups should prove very interesting as fan loyalties are stronger than ever.
The next battles are:
Edward Kenway (Assassin's Creed IV: Black Flag) Vs. Aiden Pearce (Watch_Dogs)
In what has become an unofficial Ubisoft face-off, Edward and Aiden have defeated Rayman and Sam Fisher respectively. Can elite hacker, Aiden outwit one of the world's greatest assassins?
Third Streets Saints Potus (Saints Row IV) Vs. Black Mask (Batman: Arkham...
There have been a couple of close calls. "Killzone: Shadow Fall" eeked past "Battlefield 4" by less than 1% to claim a victory and "Metal Gear Solid V: Phantom Pain"'s Big Boss just ran out of steam in favor of Peter Molyneux's enigmatic new god game "Godus" by a few points. The third week match-ups should prove very interesting as fan loyalties are stronger than ever.
The next battles are:
Edward Kenway (Assassin's Creed IV: Black Flag) Vs. Aiden Pearce (Watch_Dogs)
In what has become an unofficial Ubisoft face-off, Edward and Aiden have defeated Rayman and Sam Fisher respectively. Can elite hacker, Aiden outwit one of the world's greatest assassins?
Third Streets Saints Potus (Saints Row IV) Vs. Black Mask (Batman: Arkham...
- 6/17/2013
- by Clint Mize
- MTV Multiplayer
Spike TV is returning to E3 this year as the exclusive broadcast partner, and they have a huge line-up of gaming coverage slated over the course of the first two days of the show. From interviews with industry heavy-hitters like Nintendo’s Reggie Fils-Amie and Shigeru Miyamoto, Peter Molyneux, and Microsoft’s Phil Spencer to exclusive game previews for hotly anticipated games like “Call of Duty: Ghosts,” “Killzone: Shadows Fall,” and “Assassins Creed IV.” Plus stick around for press conferences from Microsoft, EA, Ubisoft, and Sony.
Hit the jump for the full schedule, and to watch the live stream, hosted by Gttv’s Geoff Keighley, starting today at noon.
Monday, June 10
11:50 Am Et / 8:50 Am Pt - Xbox Pre-show With Exclusive Reveals!
E3 stars early on Spike and Gt as we kick off our coverage from our new studio at L.A. Live in Los Angeles. Our countdown to...
Hit the jump for the full schedule, and to watch the live stream, hosted by Gttv’s Geoff Keighley, starting today at noon.
Monday, June 10
11:50 Am Et / 8:50 Am Pt - Xbox Pre-show With Exclusive Reveals!
E3 stars early on Spike and Gt as we kick off our coverage from our new studio at L.A. Live in Los Angeles. Our countdown to...
- 6/10/2013
- by Jason Cipriano
- MTV Multiplayer
Peter Molyneux’s “social experiment” in how to monetize trolling, Curiosity – what’s inside the cube, came to an end today as the final cubelet was smashed by a finger belonging to an unknown person in the UK.
Curiosity – what’s inside the cube launched on November 6, 2012 and continued for just over seven months on the iOS and Android platforms before the cube was opened on May 26, 2013. In total, players broke 69 billion cubelets, spread out on the 325 different layers of the cube.
For all but that one UK player — who, we are guessing, just downloaded the app for the first time today without even knowing what it was for — starting up Curiosity will reveal the inside of a box that is displaying slightly angry tweets with the hash tag #whatsinsidethecube.
Additionally, there is the following message from the developers, 22Cans:
“The cube has opened. Thanks for taking part in our experiment.
Curiosity – what’s inside the cube launched on November 6, 2012 and continued for just over seven months on the iOS and Android platforms before the cube was opened on May 26, 2013. In total, players broke 69 billion cubelets, spread out on the 325 different layers of the cube.
For all but that one UK player — who, we are guessing, just downloaded the app for the first time today without even knowing what it was for — starting up Curiosity will reveal the inside of a box that is displaying slightly angry tweets with the hash tag #whatsinsidethecube.
Additionally, there is the following message from the developers, 22Cans:
“The cube has opened. Thanks for taking part in our experiment.
- 5/26/2013
- by Justin Alderman
- We Got This Covered
Peter Molyneux's 22 Cans has been hard at work attempting to re-invigorate the god game genre with a new title called "Godus." To put the upcoming game in our hands (literally), the studio has partnered with DeNa to publish "Godus" on mobile devices, utilizing DeNa's Mobage mobile social games platform.
"We have huge respect for DeNa’s successes in mobile gaming. By fusing their expertise and experience with our passion and dedication, we are going to make Godus a truly groundbreaking reinvention of the god game genre," said Peter Molyneux, founder of 22cans. "As a global leader in developing and publishing mobile games, DeNa is the ideal partner for us to collaborate with on the launch of Godus. Their breadth of expertise working with second and third-party game developers is invaluable as we prepare for the release of Godus on mobile devices."
For those of you who haven't been keeping...
"We have huge respect for DeNa’s successes in mobile gaming. By fusing their expertise and experience with our passion and dedication, we are going to make Godus a truly groundbreaking reinvention of the god game genre," said Peter Molyneux, founder of 22cans. "As a global leader in developing and publishing mobile games, DeNa is the ideal partner for us to collaborate with on the launch of Godus. Their breadth of expertise working with second and third-party game developers is invaluable as we prepare for the release of Godus on mobile devices."
For those of you who haven't been keeping...
- 5/21/2013
- by Don Hatfield
- MTV Multiplayer
Feature Ryan Lambie 10 May 2013 - 06:03
Here's this week's batch of worthy, geek-friendly crowdfunding projects that have caught our eye this week...
The likes of Zach Braff and Peter Molyneux may grab headlines with their Kickstarter campaigns (not to mention no small amount of controversy), but they're just the tip of the crowdfunding iceberg. Which is why we're bringing you this weekly post, which aims to highlight some of the geek-friendly crowdfunding projects we've stumbled upon during our caffeine-fuelled daily trawls around the internet.
This week, we've found a low-budget science fiction project with some potentially fantastic visuals, a point-and-click adventure game inspired by such lyrical Japanese cultural touchstones as Ico and My Neighbour Totoro, and a quirky comic book about a group of simian outlaws...
The Good, The Bad And The Monkey <br /> If you're looking for a comic with an unusual theme, Andy Baker's The Good, The Bad...
Here's this week's batch of worthy, geek-friendly crowdfunding projects that have caught our eye this week...
The likes of Zach Braff and Peter Molyneux may grab headlines with their Kickstarter campaigns (not to mention no small amount of controversy), but they're just the tip of the crowdfunding iceberg. Which is why we're bringing you this weekly post, which aims to highlight some of the geek-friendly crowdfunding projects we've stumbled upon during our caffeine-fuelled daily trawls around the internet.
This week, we've found a low-budget science fiction project with some potentially fantastic visuals, a point-and-click adventure game inspired by such lyrical Japanese cultural touchstones as Ico and My Neighbour Totoro, and a quirky comic book about a group of simian outlaws...
The Good, The Bad And The Monkey <br /> If you're looking for a comic with an unusual theme, Andy Baker's The Good, The Bad...
- 5/9/2013
- by ryanlambie
- Den of Geek
Microsoft Game Studios’ former creative director, Peter Molyneux, recently spoke with Edge about his beliefs on where Microsoft should focus their attention with the Xbox 720.
Molyneux’s close ties to Microsoft certainly offer him some form of insider information in regards to the company’s vision for the future of the Xbox brand. The reality of the situation however, is that he is very much speculating the same way we are. Microsoft’s plans have inevitably changed since his departure from the company, but that doesn’t mean he hasn’t been observing how they plan to handle the highly anticipated next-generation of consoles.
“I’m going to be absolutely fascinated to see what they finally come out with, because I kind of knew a lot when I was at Microsoft about what their plans were, and plans change and aspirations change. I’m sure they’ll have put a...
Molyneux’s close ties to Microsoft certainly offer him some form of insider information in regards to the company’s vision for the future of the Xbox brand. The reality of the situation however, is that he is very much speculating the same way we are. Microsoft’s plans have inevitably changed since his departure from the company, but that doesn’t mean he hasn’t been observing how they plan to handle the highly anticipated next-generation of consoles.
“I’m going to be absolutely fascinated to see what they finally come out with, because I kind of knew a lot when I was at Microsoft about what their plans were, and plans change and aspirations change. I’m sure they’ll have put a...
- 5/2/2013
- by Michael Shelton
- We Got This Covered
Feature Ryan Lambie 15 Mar 2013 - 07:50
The success of Veronica Mars' Kickstarter campaign is great news, but what effect will it have on crowd funding in the future, we wonder...
When the Kickstarter campaign for a proposed Veronica Mars movie soared past its $2million goal within 24 hours, it was rightly regarded as an exciting victory for series fans. Having waited with crossed fingers for an ending to a story which ended all too abruptly in 2007, fans' support for the project also served as a rebuttal of the studio opinion that a Veronica Mars follow-up couldn't be a success.
For series creator Rob Thomas, launching the Kickstarter campaign was the final roll of the dice; he'd been trying to get the film off the ground for several years, and after a long struggle, it seems that crowd funding will finally convince Warner Bros - who hold the Mars rights - that the project is viable.
The success of Veronica Mars' Kickstarter campaign is great news, but what effect will it have on crowd funding in the future, we wonder...
When the Kickstarter campaign for a proposed Veronica Mars movie soared past its $2million goal within 24 hours, it was rightly regarded as an exciting victory for series fans. Having waited with crossed fingers for an ending to a story which ended all too abruptly in 2007, fans' support for the project also served as a rebuttal of the studio opinion that a Veronica Mars follow-up couldn't be a success.
For series creator Rob Thomas, launching the Kickstarter campaign was the final roll of the dice; he'd been trying to get the film off the ground for several years, and after a long struggle, it seems that crowd funding will finally convince Warner Bros - who hold the Mars rights - that the project is viable.
- 3/14/2013
- by ryanlambie
- Den of Geek
By Joseph Leray
What happens when a Kickstarter campaign for a new game fails?
After Chris Taylor unceremoniously cancelled Gas-Powered Games’ “Wildman” fundraising effort, for example, his crippled, employee-less company was bought by Wargaming. Last week, two more promising Kickstarters failed to meet their goals: Ambient Studios’ “Death, Inc.” fell well short of its £300,000 goal, and Phosphor Games’ “Project Awakened” came a bit closer to raising the $500,000 it needed but still just missed out.
We’ve covered “Death, Inc.” before. It was a slick and approachable real-time strategy game about spreading the plague and harvesting souls, with an additional business-management game added on: you’ll need to reap as many people as possible to keep the nether-world’s numbers, and profits, up up up.
In one final update, the team at Ambient encouraged backers to keep in touch, promising that fans that they “haven't seen the last of ‘Death, Inc.
What happens when a Kickstarter campaign for a new game fails?
After Chris Taylor unceremoniously cancelled Gas-Powered Games’ “Wildman” fundraising effort, for example, his crippled, employee-less company was bought by Wargaming. Last week, two more promising Kickstarters failed to meet their goals: Ambient Studios’ “Death, Inc.” fell well short of its £300,000 goal, and Phosphor Games’ “Project Awakened” came a bit closer to raising the $500,000 it needed but still just missed out.
We’ve covered “Death, Inc.” before. It was a slick and approachable real-time strategy game about spreading the plague and harvesting souls, with an additional business-management game added on: you’ll need to reap as many people as possible to keep the nether-world’s numbers, and profits, up up up.
In one final update, the team at Ambient encouraged backers to keep in touch, promising that fans that they “haven't seen the last of ‘Death, Inc.
- 3/12/2013
- by MTV Video Games
- MTV Multiplayer
Feature Seb Patrick 5 Mar 2013 - 10:29
How SimCity went via SimCity 2000 and The Sims to become SimCity again...
For something that would eventually launch one of the biggest franchises in the history of gaming, it’s interesting to note that SimCity’s creation was essentially the result of a happy accident. In the early 1980s, developer Will Wright was working on an otherwise inconsequential shoot-em-up game called Raid On Bungeling Bay for the Commodore 64. Having created a bespoke editor to assist in the creation of maps for the game, however, Wright found that he was taking far more enjoyment out of building these maps than developing, or playing, the game itself.
Reasoning that others might also enjoy building towns and terrain in this way, he decided to turn that experience into a game of its own – immersing himself in urban planning culture and eventually completing, in 1985, something that started out...
How SimCity went via SimCity 2000 and The Sims to become SimCity again...
For something that would eventually launch one of the biggest franchises in the history of gaming, it’s interesting to note that SimCity’s creation was essentially the result of a happy accident. In the early 1980s, developer Will Wright was working on an otherwise inconsequential shoot-em-up game called Raid On Bungeling Bay for the Commodore 64. Having created a bespoke editor to assist in the creation of maps for the game, however, Wright found that he was taking far more enjoyment out of building these maps than developing, or playing, the game itself.
Reasoning that others might also enjoy building towns and terrain in this way, he decided to turn that experience into a game of its own – immersing himself in urban planning culture and eventually completing, in 1985, something that started out...
- 3/4/2013
- by simonbrew
- Den of Geek
London -- Valve CEO Gabe Newell is to be presented by the British Academy of Film and Television Arts (BAFTA) with the Academy fellowship during this year's British Academy Games Awards. Awarded annually by BAFTA, the fellowship is the highest accolade dished out to an individual in recognition of an outstanding and exceptional contribution to games. With a career spanning three decades, beginning with Microsoft in 1983 and then as head of Valve from the company's birth in 1996, Newell follows in the footsteps of other games fellows, including Peter Molyneux, Shigeru Miyamoto and Will Wright. Following the development and
read more...
read more...
- 2/25/2013
- by Stuart Kemp
- The Hollywood Reporter - Movie News
Industry legend Peter Molyneux has expressed his concerns over the Wii U and how game-specific hardware continues to flatter to deceive.
Speaking with GameIndustry International, the man behind classics such as Theme Park and Populous compared Nintendo's latest console to Amazon's Kindle Fire and Apple's iPad, suggesting the big companies need to "match and exceed" the standard set by these tablet devices.
Unconvinced the Wii U has achieved this feat he told GameIndustry International:
"I think the Wii U is good, but I don't feel it's great. I've played the experience, I've played Nintendo Land, I've played ZombiU, and they're good. I find holding the device in my hand - looking up at the screen and looking down at the device - slightly confusing as a consumer. It's good, but it's not great.
"And we really need these new pieces of hardware to be great in today's world, because the...
Speaking with GameIndustry International, the man behind classics such as Theme Park and Populous compared Nintendo's latest console to Amazon's Kindle Fire and Apple's iPad, suggesting the big companies need to "match and exceed" the standard set by these tablet devices.
Unconvinced the Wii U has achieved this feat he told GameIndustry International:
"I think the Wii U is good, but I don't feel it's great. I've played the experience, I've played Nintendo Land, I've played ZombiU, and they're good. I find holding the device in my hand - looking up at the screen and looking down at the device - slightly confusing as a consumer. It's good, but it's not great.
"And we really need these new pieces of hardware to be great in today's world, because the...
- 11/29/2012
- by bogus@nospam.com (Joe )
- Cinelinx
Here at Shadowlocked we try to bring you the best of the current news in the games industry. From now onward we will be bringing you a run down of the weeks most interesting news every Saturday.
1. Mirrors Edge 2 in Production
This passing Wednesday, Ben Cousins, an ex EA Developer stated on his Twitter account that Mirrors Edge 2 is already in production at Dice studios in Stockholm, which came as a surprise to the gaming industry and fans of the original IP. Cousins stated on his Twitter "It is general knowledge that in the Stockholm dev scene that Mirrors Edge 2 is in production at Dice", after an EA employee stated that the studio didn't want to become a "Battlefield factory" in an interview with Official Xbox Magazine.
Although Dice employee Stefan Boberg refuted Cousins' claim by stating that he was a bad source known for criticising his ex employers, "but...
1. Mirrors Edge 2 in Production
This passing Wednesday, Ben Cousins, an ex EA Developer stated on his Twitter account that Mirrors Edge 2 is already in production at Dice studios in Stockholm, which came as a surprise to the gaming industry and fans of the original IP. Cousins stated on his Twitter "It is general knowledge that in the Stockholm dev scene that Mirrors Edge 2 is in production at Dice", after an EA employee stated that the studio didn't want to become a "Battlefield factory" in an interview with Official Xbox Magazine.
Although Dice employee Stefan Boberg refuted Cousins' claim by stating that he was a bad source known for criticising his ex employers, "but...
- 11/24/2012
- Shadowlocked
By Joseph Leray
After creating canonical franchises like Black and White and Fable, Peter Molyneux famously left Lionhead Studios to form 22Cans, who’s first game-slash-gamification-experiment Curiosity: What’s Inside the Cube? hit Windows, iOS, and Android this morning.
The free app gives players (and that’s using the term rather loosely) the opportunity to chisel away at an enormous black cube in a blank white room. All players are working on the same cube concurrently, but only the first person to get to the center gets to see what’s inside. (Spoiler: it’s probably Gwyneth Paltrow’s head.)
The game is being billed as a psychological geegaw to see if thousands of people will work together for a prize only one person will see, but it’s also an experiment in monetization: users can buy better pickaxes to increase their chances of “winning”, ranging from a $1 iron pickaxe...
After creating canonical franchises like Black and White and Fable, Peter Molyneux famously left Lionhead Studios to form 22Cans, who’s first game-slash-gamification-experiment Curiosity: What’s Inside the Cube? hit Windows, iOS, and Android this morning.
The free app gives players (and that’s using the term rather loosely) the opportunity to chisel away at an enormous black cube in a blank white room. All players are working on the same cube concurrently, but only the first person to get to the center gets to see what’s inside. (Spoiler: it’s probably Gwyneth Paltrow’s head.)
The game is being billed as a psychological geegaw to see if thousands of people will work together for a prize only one person will see, but it’s also an experiment in monetization: users can buy better pickaxes to increase their chances of “winning”, ranging from a $1 iron pickaxe...
- 11/7/2012
- by MTV Video Games
- MTV Multiplayer
Eurogamer is fast becoming one of the most popular gaming exhibitions for fans and media alike. What started as a small show as part of the London Games Festival in 2008, Eurogamer has grown rapidly in the last 4 years. This year, 50,000 gamers descended on Earl’s Court for 4 full days of gaming nirvana and with upcoming monster titles such as Halo 4, Black Ops 2 and Tomb Raider playable for the first time, it’s no wonder Eurogamer is garnering a reputation as one of the best gaming events in the calender year. Oh, and the possibility of playing a little white box called the Wii U also helped proceedings. It’s an event run by fans for the fans and its shows, with excellent access to not only every title coming between now and Christmas, but developer sessions, Q&As and industry guidance talks. Metal Gear Solid mastermind Hideo Kojima and Fable...
- 10/12/2012
- by Barry O' Halloran
- Obsessed with Film
I won't wax on about how the promises of one Peter Molyneux never quite live up to reality, nor will I harangue skeptics about the potential of Kinect. Like many other Kinect titles, Fable: The Journey relies a bit too much on a few gimmicky motions to feign a sense of gameplay while the machine furrows its brow in a vein attempt to figure out what this hu-man is trying to do. Truthfully, Journey isn't a terrible game per se; it's just kinda... there... as a show piece of several game-like mechanics cobbled together to form an interactive product. That said, I enjoyed what worked (when it worked) and when it wouldn't... well I didn't have a controller to throw in anger.
Fable: The Journey puts you behind the reins of a horse named Saren (no not that one, Me fans) and into the boots of Gabriel on a 'journey'...
Fable: The Journey puts you behind the reins of a horse named Saren (no not that one, Me fans) and into the boots of Gabriel on a 'journey'...
- 10/10/2012
- by Clint Mize
- MTV Multiplayer
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.