Matthew Byrd Aug 31, 2017
Fallout developer Obsidian Entertainment was approached to make a Game Of Thrones game long before the start of the TV series.
Rumours regarding Bethesda's interest in developing a videogame based on Game Of Thrones remain unconfirmed, but there is one former Fallout developer who was approached to create a game based on the popular fantasy series.
In an interview with Eurogamer, Obsidian Entertainment CEO Feargus Urquhart revealed that he turned down an offer to develop a Game Of Thrones game in 2005. Mind you, that's a full six years before the series ever became one of the most popular shows in the world. Despite this, Urquhart admits that he was very familiar with the original books and that he knew there the stories had potential to achieve mainstream popularity.
"My feeling was, understanding the IP at the time, it's about this political intrigue, and people's connection to the...
Fallout developer Obsidian Entertainment was approached to make a Game Of Thrones game long before the start of the TV series.
Rumours regarding Bethesda's interest in developing a videogame based on Game Of Thrones remain unconfirmed, but there is one former Fallout developer who was approached to create a game based on the popular fantasy series.
In an interview with Eurogamer, Obsidian Entertainment CEO Feargus Urquhart revealed that he turned down an offer to develop a Game Of Thrones game in 2005. Mind you, that's a full six years before the series ever became one of the most popular shows in the world. Despite this, Urquhart admits that he was very familiar with the original books and that he knew there the stories had potential to achieve mainstream popularity.
"My feeling was, understanding the IP at the time, it's about this political intrigue, and people's connection to the...
- 8/30/2017
- Den of Geek
I don’t like talking in the first person for these articles, but this needs to be said: I, Andrew Vandersteen, have not donated and will not donate money to the Psychonauts 2 campaign. I cannot speak for my fellow writers of this publication.
There’s something unbelievably fishy going on with Fig.co, the platform of choice for the anticipated Psychonauts 2 crowdfunding campaign. We already looked at why Psychonauts 2 shouldn’t be crowd funded, but there seems to be a lot more to the situation than what we first saw. Fig.co might just be the shadiest form of crowd funding ever, an impressive feat considering the already shady dealings of Kickstarter and IndieGoGo. Let’s examine what’s going on, and try to get to the core of this rotten fruit.
The site hit mainstream when the campaign for Psychonauts 2 launched on December 4th, during the Video Game Awards.
There’s something unbelievably fishy going on with Fig.co, the platform of choice for the anticipated Psychonauts 2 crowdfunding campaign. We already looked at why Psychonauts 2 shouldn’t be crowd funded, but there seems to be a lot more to the situation than what we first saw. Fig.co might just be the shadiest form of crowd funding ever, an impressive feat considering the already shady dealings of Kickstarter and IndieGoGo. Let’s examine what’s going on, and try to get to the core of this rotten fruit.
The site hit mainstream when the campaign for Psychonauts 2 launched on December 4th, during the Video Game Awards.
- 12/17/2015
- by Andrew Vandersteen
- SoundOnSight
Despite the eye-catching sales coupled with the critical acclaim, Ubisoft has stated that releasing Dlc for South Park: The Stick of Truth is unlikely, due to a stressful development.
That’s according to the Obsidian’s CEO Feargus Urquhart, who stated that plans for additional content may have been curtailed by the game’s switch from Thq to Ubisoft following the former’s bankruptcy back in 2012. In an interview with Polygon, Urquhart revealed that while both parties are contemplating where to go next, work on The Stick of Truth is effectively finished.
We had always talked about it, extending the story through Dlc, it was just stuff on paper. But it never went beyond talking about it. That was when Thq was involved. When it moved to Ubisoft, there was more pressure to get it done. I think that became the priority, so we got it done.
Alas, it...
That’s according to the Obsidian’s CEO Feargus Urquhart, who stated that plans for additional content may have been curtailed by the game’s switch from Thq to Ubisoft following the former’s bankruptcy back in 2012. In an interview with Polygon, Urquhart revealed that while both parties are contemplating where to go next, work on The Stick of Truth is effectively finished.
We had always talked about it, extending the story through Dlc, it was just stuff on paper. But it never went beyond talking about it. That was when Thq was involved. When it moved to Ubisoft, there was more pressure to get it done. I think that became the priority, so we got it done.
Alas, it...
- 2/6/2015
- by Michael Briers
- We Got This Covered
Baldur's Gate spiritual sequel Pillars Of Eternity is out in March, says its developer Obsidian...
You'll probably remember Pillars Of Eternity appearing on Kickstarter - particularly if you were one of the people who backed it to the tune of almost $4m back in 2012.
The campaign promised a classic fantasy RPG in the mould of Baldur's Gate - and Pillars Of Eternity (or Project Eternity, as it was called back then) has a sterling pedigree. It's from Obsidian, the studio behind Fallout New Vegas and Star Wars: Knights Of The Old Republic II, and founded by such game design legends as Chris Avellone and Feargus Urquhart, who previously made the Baldur's Gate series at Black Isle Studios.
Pillars Of Eternity is clearly in the vein of those classic games, coupled with the kind of visual polish we'd expect from a modern game. After more than two years in development,...
You'll probably remember Pillars Of Eternity appearing on Kickstarter - particularly if you were one of the people who backed it to the tune of almost $4m back in 2012.
The campaign promised a classic fantasy RPG in the mould of Baldur's Gate - and Pillars Of Eternity (or Project Eternity, as it was called back then) has a sterling pedigree. It's from Obsidian, the studio behind Fallout New Vegas and Star Wars: Knights Of The Old Republic II, and founded by such game design legends as Chris Avellone and Feargus Urquhart, who previously made the Baldur's Gate series at Black Isle Studios.
Pillars Of Eternity is clearly in the vein of those classic games, coupled with the kind of visual polish we'd expect from a modern game. After more than two years in development,...
- 1/15/2015
- by ryanlambie
- Den of Geek
Odd List Ryan Lambie 30 Aug 2013 - 06:41
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
- 8/29/2013
- by ryanlambie
- Den of Geek
by Joseph Leray
Bethesda's offerings at E3 last week included "Wolfenstein: The New Order," Shinji Mikami's "The Evil Within," and "The Elder Scrolls Online." A fine presentation, I reckon, but notable for the lack of any word on "Prey 2" or a new "Fallout" project.
Pete Hines, the vice president of PR and marketing at Bethesda Softworks, has been making the rounds since then, though, giving fans much-needed (though not always illuminating) updates on his company's stable of games.
"Prey 2," ostensibly developed by Human head, has been on shaky ground for almost two years now, so it's not surprise that Bethesda didn't trot it out at E3. Full development apparently stalled out as far back as November 2011, was "in limbo" in October 2012, and reportedly punted over to Arkane Studios, the team behind "Dishonored," as of May of this year.
Bethesda hasn't been eager to show the game off because, well,...
Bethesda's offerings at E3 last week included "Wolfenstein: The New Order," Shinji Mikami's "The Evil Within," and "The Elder Scrolls Online." A fine presentation, I reckon, but notable for the lack of any word on "Prey 2" or a new "Fallout" project.
Pete Hines, the vice president of PR and marketing at Bethesda Softworks, has been making the rounds since then, though, giving fans much-needed (though not always illuminating) updates on his company's stable of games.
"Prey 2," ostensibly developed by Human head, has been on shaky ground for almost two years now, so it's not surprise that Bethesda didn't trot it out at E3. Full development apparently stalled out as far back as November 2011, was "in limbo" in October 2012, and reportedly punted over to Arkane Studios, the team behind "Dishonored," as of May of this year.
Bethesda hasn't been eager to show the game off because, well,...
- 6/21/2013
- by MTV Video Games
- MTV Multiplayer
Following the devastating closure of LucasArts and the short-term death of Star Wars 1313, which had Boba Fett as the main character! It has not been a good few weeks for Star Wars gamers. Today however we may have some light at the end of the Disney tunnel. The Force.net are reported that, Feargus Urquhart, the CEO of Obsidian Entertainment, recently emailed Eurogamer.net to express his sadness at seeing LucasArts close down,
“LucasArts was a great supporter of Obsidian when we were first starting out, and many of their games are ones I, personally, count as favourites.” He then went on to say this: ”As for Obsidian pitching a Star Wars game, or games for that matter, we would love to. Getting to work within the Star Wars world was a tonne of fun and it would be great to get to do so again.”
The article also gives context via Eurogamer,...
“LucasArts was a great supporter of Obsidian when we were first starting out, and many of their games are ones I, personally, count as favourites.” He then went on to say this: ”As for Obsidian pitching a Star Wars game, or games for that matter, we would love to. Getting to work within the Star Wars world was a tonne of fun and it would be great to get to do so again.”
The article also gives context via Eurogamer,...
- 4/10/2013
- by Darragh O'Connor
- Obsessed with Film
By Joseph Leray
Speaking with Rock, Paper, Shotgun during D.I.C.E. last week, Obsidian CEO and shoo-in for best name in videogames Feargus Urquhart mentioned that his company would “love to do Fallout: New Vegas 2.”
“It would be awesome,” he notes.
Developing a hypothetical ‘Fallout: New Vegas 2’ would be a return to Obsidian’s old post-apocalyptic stomping grounds -- they developed the original ‘Fallout: New Vegas’ almost three years ago, not to mention that Obsidian is staffed by plenty of former Black Isles designers who worked on “Fallout 2.” Obsidian’s currently working on “South Park: The Stick of Truth,” a Thq project that was sold to Ubisoft when the beleaguered publisher filed for bankruptcy late last year.
Bethesda Softworks owns the “Fallout” license, but Urquhart notes that his team’s on good terms with the Maryland-based publisher. The real problem is this pesky console cycle coming to a close.
Speaking with Rock, Paper, Shotgun during D.I.C.E. last week, Obsidian CEO and shoo-in for best name in videogames Feargus Urquhart mentioned that his company would “love to do Fallout: New Vegas 2.”
“It would be awesome,” he notes.
Developing a hypothetical ‘Fallout: New Vegas 2’ would be a return to Obsidian’s old post-apocalyptic stomping grounds -- they developed the original ‘Fallout: New Vegas’ almost three years ago, not to mention that Obsidian is staffed by plenty of former Black Isles designers who worked on “Fallout 2.” Obsidian’s currently working on “South Park: The Stick of Truth,” a Thq project that was sold to Ubisoft when the beleaguered publisher filed for bankruptcy late last year.
Bethesda Softworks owns the “Fallout” license, but Urquhart notes that his team’s on good terms with the Maryland-based publisher. The real problem is this pesky console cycle coming to a close.
- 2/12/2013
- by MTV Video Games
- MTV Multiplayer
Obsidian Entertainment CEO Feargus Urquhart has revealed that he was pitching a new Star Wars RPG video game to LucasArt and that he's now pitching the same game to Disney since their acquisition. “I would say it’s within the top three pitches we’ve ever come up with,” said Urquhart. But don't expect a sequel to Knights of the Old Republic. Instead, the game is said to be set between Episode III and Episode IV. "We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came...
- 2/10/2013
- ComicBookMovie.com
Most Star Wars fans (and gamers in general) remember the Knights of the Old Republic games fondly, and have wished for another entry in the series for quite some time. While Kotor II was considered very rough around the edges, it still has a very solid fan base. Now Obsidian (the developers behind Kotor II) have said they are lobbying heavily to develop a brand new Star Wars RPG.
I know what some of you are thinking, Kotor II had so many issues, do we really want Obsidian to do another Star Wars game? Well, I would say it's time to shut that line of thinking down immediately. First, I don't blame Obsidian for the faults of Kotor II. I blame LucasArts putting a massive rush on the development time in order to get the game out within a year. The story was there, had strong elements behind it, but...
I know what some of you are thinking, Kotor II had so many issues, do we really want Obsidian to do another Star Wars game? Well, I would say it's time to shut that line of thinking down immediately. First, I don't blame Obsidian for the faults of Kotor II. I blame LucasArts putting a massive rush on the development time in order to get the game out within a year. The story was there, had strong elements behind it, but...
- 2/8/2013
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
In an interview with Rock Paper Shotgun, Obsidian Entertainment CEO Feargus Urquhart says his company's been actively and aggressively lobbying for the opportunity to develop another RPG set in the "Star Wars" universe.
The studio behind "Knights of the Old Republic II," "Fallout: New Vegas," and the upcoming "South Park: The Stick of Truth" would love to get their hands on the license in order to tell a story between the original and prequel trilogies.
We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story.
The studio behind "Knights of the Old Republic II," "Fallout: New Vegas," and the upcoming "South Park: The Stick of Truth" would love to get their hands on the license in order to tell a story between the original and prequel trilogies.
We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story.
- 2/8/2013
- by Charles Webb
- MTV Multiplayer
Obsidian Entertainment‘s CEO Feargus Urquhart claims that his company has been approached by multiple video game publishers over the last several months that asked the developer to start a Kickstarter campaign, with the end goal being a free game for the publisher.
Urquhart revealed the nefarious activity in the comments section of the company’s Project Eternity Kickstarter page, saying:
“We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter. I said to them “So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits” They said, “Yes”.”
Unfortunately, but understandably, Urquhart would not say who any of the offending publishers were,...
Urquhart revealed the nefarious activity in the comments section of the company’s Project Eternity Kickstarter page, saying:
“We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter. I said to them “So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don’t get to keep the brand we make and we only get a portion of the profits” They said, “Yes”.”
Unfortunately, but understandably, Urquhart would not say who any of the offending publishers were,...
- 9/22/2012
- by Justin Alderman
- We Got This Covered
The developer behind Fallout: New Vegas and South Park: The Stick of Truth are looking to make an isometric, party-based RPG and they're looking for help in getting it off the ground.
Their big pitch is Project Eternity (working title) under development with Obsidian designers Chris Avellone, Tim Cain, and Josh Sawyer, and it's an attempt to capture the look and feel of Baldur's Gate.
The Kickstarter page for Project Eternity promises tactical, real-time combat with a pause system with some dialogue-based gameplay thrown into the overall adventuring.
Obsidian justifies the daunting $1.1 million goal for the campaign by explaining that their team is not only creating a game, but a whole world with art assets, lore, and dialog. Is it too much? It does feel like a million and change is beyond the normal scope of most Kickstarter campaigns (although a few have crossed that mark with more modest...
Their big pitch is Project Eternity (working title) under development with Obsidian designers Chris Avellone, Tim Cain, and Josh Sawyer, and it's an attempt to capture the look and feel of Baldur's Gate.
The Kickstarter page for Project Eternity promises tactical, real-time combat with a pause system with some dialogue-based gameplay thrown into the overall adventuring.
Obsidian justifies the daunting $1.1 million goal for the campaign by explaining that their team is not only creating a game, but a whole world with art assets, lore, and dialog. Is it too much? It does feel like a million and change is beyond the normal scope of most Kickstarter campaigns (although a few have crossed that mark with more modest...
- 9/14/2012
- by Charles Webb
- MTV Multiplayer
"Fallout: New Vegas" developer Obsidian Entertainment is right now putting the finishing touches on "Dungeon Siege 3," which hits stores at the end of May. After that... probably vacation. But after that, it's back to work on several different projects, some of which Obsidian boss Feargus Urquhart hinted at in a recent interview.
The furthest out is probably "Dungeon Siege 4," which Urquhart tells Game Revolution there's been no talk on. It's just something the team would like to do following the positive experience of working on "Dungeon Siege 3." The CEO also mentioned an older idea called "Defiance" that serves up an intriguing premise.
"We have a great idea for a new world we've just started pitching to publishers and we have an older pitch that we really like called "Defiance" which is about a fantasy world where, basically, Sauron won," he said, drawing a line of comparison between the Obsidian project...
The furthest out is probably "Dungeon Siege 4," which Urquhart tells Game Revolution there's been no talk on. It's just something the team would like to do following the positive experience of working on "Dungeon Siege 3." The CEO also mentioned an older idea called "Defiance" that serves up an intriguing premise.
"We have a great idea for a new world we've just started pitching to publishers and we have an older pitch that we really like called "Defiance" which is about a fantasy world where, basically, Sauron won," he said, drawing a line of comparison between the Obsidian project...
- 3/1/2011
- by Adam Rosenberg
- MTV Multiplayer
Obsidian Entertainment head Feargus Urquhart has revealed details of the firm's future projects. Speaking to Game Revolution, the exec teased that the studio is developing an Xbla title and working on a secret project. Urquhart also explained that the developer is pitching a Lord Of The Rings-themed game set in a world ruled by antagonist Sauron. "We're also working on an original IP Xbla game; so that hopefully will be out first quarter next year," he said. "It'll be an action RPG that's focused on fun - not Dungeon Siege - it's quite a bit different in a different (more)...
- 2/27/2011
- by By Mark Langshaw
- Digital Spy
Square Enix gave Obsidian a shot at bringing back the Dungeon Siege franchise for "Dungeon Siege 3," but there's one more classic name that the head of the studio wouldn't mind getting a crack at. Asked what other properties he would like to tackle, CEO Feargus Urquhart named "Chrono Trigger" as his dream pick.
"If I could come across everything that I played I would have to go with 'Chrono Trigger,'" Urquhart told Siliconera. "I think 'Chrono Trigger' was one I really enjoyed."
At least one other Obsidian team member agreed with him, too.
"I think we're going with 'Chrono Trigger' because it has elements of a Western RPG," lead designer Nathan Chapman explained. "It's more open, it's still mostly linear, but there are parts you can explore more."
Games have come a long way since the days of "Chrono Trigger" on the Super Nintendo and — even since "Chrono Cross" for PlayStation,...
"If I could come across everything that I played I would have to go with 'Chrono Trigger,'" Urquhart told Siliconera. "I think 'Chrono Trigger' was one I really enjoyed."
At least one other Obsidian team member agreed with him, too.
"I think we're going with 'Chrono Trigger' because it has elements of a Western RPG," lead designer Nathan Chapman explained. "It's more open, it's still mostly linear, but there are parts you can explore more."
Games have come a long way since the days of "Chrono Trigger" on the Super Nintendo and — even since "Chrono Cross" for PlayStation,...
- 7/6/2010
- by Brian Warmoth
- MTV Multiplayer
"Dungeon Siege 3" will have a few names on its box that didn't appear on "Dungeon Siege 2," but the newest installment in the series will jump onto the Xbox 360 and PlayStation 3 in addition to PC's courtesy of developers at Obsidian Entertainment and publisher Square Enix.
"It's a great pleasure to collaborate with Obsidian," the series' creator, Chris Taylor of Gas Powered Games, said in a press release. Taylor will help out in an advisory role on the project. "They are a very talented developer who really knows what it takes to build a deep and engaging RPG experience, and I can't think of a better group to continue the Dungeon Siege series."
Obsidian and Square Enix sound thrilled be working with him, too, and they said as much in the announcement.
"It's a distinct privilege and thrill to become a part of the Dungeon Siege legacy," Obsidian Entertainment CEO and co-founder...
"It's a great pleasure to collaborate with Obsidian," the series' creator, Chris Taylor of Gas Powered Games, said in a press release. Taylor will help out in an advisory role on the project. "They are a very talented developer who really knows what it takes to build a deep and engaging RPG experience, and I can't think of a better group to continue the Dungeon Siege series."
Obsidian and Square Enix sound thrilled be working with him, too, and they said as much in the announcement.
"It's a distinct privilege and thrill to become a part of the Dungeon Siege legacy," Obsidian Entertainment CEO and co-founder...
- 6/7/2010
- by Brian Warmoth
- MTV Multiplayer
In exciting news today, Square Enix announced that Obsidian Entertainment will develop Dungeon Siege 3, the latest installment of the popular RPG series set in the Kingdom of Ehb.
And rejoice, console gamers, because the franchise will be coming to both Xbox 360 and the PlayStation 3 in addition to its traditional PC platform!
Obsidian brings a strong RPG resume to Dungeon Siege 3′s table, including: Neverwinter Nights 2, Star Wars: Knights of the Old Republic II The Sith Lords, and the highly anticipated wasteland saga Fallout: New Vegas. Also, fans of the first two installments of the franchise should assume that Obsidian will attempt to stay faithful to the original Dungeon Siege world, as series creator Chris Taylor of Gas Powered Games is already on board at Obsidian as a key adviser and collaborator.
Feargus Urquhart, the CEO of Obsidian Entertainment, confirmed his excitement about his company’s new agreement with Square:...
And rejoice, console gamers, because the franchise will be coming to both Xbox 360 and the PlayStation 3 in addition to its traditional PC platform!
Obsidian brings a strong RPG resume to Dungeon Siege 3′s table, including: Neverwinter Nights 2, Star Wars: Knights of the Old Republic II The Sith Lords, and the highly anticipated wasteland saga Fallout: New Vegas. Also, fans of the first two installments of the franchise should assume that Obsidian will attempt to stay faithful to the original Dungeon Siege world, as series creator Chris Taylor of Gas Powered Games is already on board at Obsidian as a key adviser and collaborator.
Feargus Urquhart, the CEO of Obsidian Entertainment, confirmed his excitement about his company’s new agreement with Square:...
- 6/7/2010
- by Matt Weeber
- GameRant
The canceled Aliens RPG was ready to be shipped out to shelves worldwide when it canceled, according to CEO of Obsidian Entertainment, Feargus Urquhart. The game was to be developed by Obsidian (Neverwinter Nights, Fallout: New Vegas) and published by Sega. Urquhat stated:
If you had come in and played any of the last builds we were working on, you would have said it was a finished game, it looked and felt like it was ready to ship.
The game, which Urquhart says featured turn-based battles, multiple marine types, and ‘loads of gear,’ was based around a group of colonial marines who were given duties such as defending Sentry Guns (most likely in a scenario akin to the movie Aliens 2).
Would you have been interested in an Aliens RPG? Or is the recently released Aliens vs Predator enough for you?
Source: Cvg...
If you had come in and played any of the last builds we were working on, you would have said it was a finished game, it looked and felt like it was ready to ship.
The game, which Urquhart says featured turn-based battles, multiple marine types, and ‘loads of gear,’ was based around a group of colonial marines who were given duties such as defending Sentry Guns (most likely in a scenario akin to the movie Aliens 2).
Would you have been interested in an Aliens RPG? Or is the recently released Aliens vs Predator enough for you?
Source: Cvg...
- 4/29/2010
- by John Jacques
- GameRant
Obsidian Entertainment CEO Feargus Urquhart has revealed details about an unannounced title that his firm is working on. According to the exec - whose credits include Knights Of The Old Republic and Bethesda's Fallout 3 - the new title will be an RPG developed using the studio's in-house engine. "We have been working on another title for the last four months that we can’t talk about yet," he told GameBanshee. "It's going really well though and the team is really excited. It's using our own internal engine so we are really (more)...
- 6/14/2009
- by By Mark Langshaw
- Digital Spy
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