Call of Duty and Battlefield are two of the biggest names when it comes to online multiplayer Fps games. However, while Call of Duty is growing even today by adding new games to the franchise, Battlefield has hit a bit of a roadblock. The last installment of the latter was released back in 2021, Battlefield 2042, and was met with a lukewarm welcome by the community. Fans who are now eagerly awaiting a new Battlefield game will be waiting quite a bit longer as a studio closure leaves the game’s future in limbo.
EA Announces Closure of Ridgeline Games The new single-player Battlefield project will now be handled by Criterion Games.
The information comes from Andy Robinson on X, who tweeted out saying EA has closed Ridgeline Games, the studio handling a future Battlefield single-player game. This title was supposedly going to be a counterpart to Battlefield 2042, which was designed exclusively for online play.
EA Announces Closure of Ridgeline Games The new single-player Battlefield project will now be handled by Criterion Games.
The information comes from Andy Robinson on X, who tweeted out saying EA has closed Ridgeline Games, the studio handling a future Battlefield single-player game. This title was supposedly going to be a counterpart to Battlefield 2042, which was designed exclusively for online play.
- 2/29/2024
- by Sagar Nerala
- FandomWire
Apex Legends developer Respawn has had its Star Wars first-person shooter cancelled, as publisher EA makes huge job cuts across its studios.
If anything, 2024 is beginning to look like an even more depressing year for the videogame industry, as the number of job losses continues.
Electronic Arts is the latest company to announce major cuts, with the publishing giant stating that it’s to cut some 670 roles – equating to roughly five percent of its staff.
Numerous studios and projects have been affected by these cuts. Among them is Respawn Entertainment, which was working on a first-person shooter set in the Star Wars universe. According to Vgc, that project has been cancelled – it’s not clear whether this was the Mandalorian title rumoured a matter of weeks ago, or something separate.
Given just how well-received Respawn’s other games have been though – not least the Star Wars Jedi titles – the cancellation is particularly surprising.
If anything, 2024 is beginning to look like an even more depressing year for the videogame industry, as the number of job losses continues.
Electronic Arts is the latest company to announce major cuts, with the publishing giant stating that it’s to cut some 670 roles – equating to roughly five percent of its staff.
Numerous studios and projects have been affected by these cuts. Among them is Respawn Entertainment, which was working on a first-person shooter set in the Star Wars universe. According to Vgc, that project has been cancelled – it’s not clear whether this was the Mandalorian title rumoured a matter of weeks ago, or something separate.
Given just how well-received Respawn’s other games have been though – not least the Star Wars Jedi titles – the cancellation is particularly surprising.
- 2/29/2024
- by Ryan Lambie
- Film Stories
Electronic Arts, which makes such games as Madden NFL and Apex Legends, said today that it plans to lay off five percent of its employees and will discontinue work on several games.
The announcement continues the ongoing downsizing in the gaming and tech space, a development that has seen thousands of jobs lost.
EA said the layoffs are part of a broader restructuring aimed at supporting “strategic priorities and growth initiatives,” according to a Tuesday securities filing. EA said in that document that it also plans to reduce its office space footprint.
Last year, EA sliced 800 employees, while Epic Games cut 830 jobs in September. In January, Tencent’s Riot Games said it would lay off 11% of its workforce and Microsoft said it would cull 1,900 jobs from its Activision Blizzard and Xbox gaming divisions.
On Tuesday, Sony said on Tuesday it would cut 8% of its global workforce, amounting to around 900 jobs.
The announcement continues the ongoing downsizing in the gaming and tech space, a development that has seen thousands of jobs lost.
EA said the layoffs are part of a broader restructuring aimed at supporting “strategic priorities and growth initiatives,” according to a Tuesday securities filing. EA said in that document that it also plans to reduce its office space footprint.
Last year, EA sliced 800 employees, while Epic Games cut 830 jobs in September. In January, Tencent’s Riot Games said it would lay off 11% of its workforce and Microsoft said it would cull 1,900 jobs from its Activision Blizzard and Xbox gaming divisions.
On Tuesday, Sony said on Tuesday it would cut 8% of its global workforce, amounting to around 900 jobs.
- 2/29/2024
- by Bruce Haring
- Deadline Film + TV
Video game publishing giant Electronic Arts is the latest gaming company to slash its workforce.
The company announced the restructuring plan Wednesday, telling employees that it would be shedding about 5 percent of its workforce, or more than 650 jobs.
“While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams,” EA CEO Andrew Wilson wrote in a memo to staff.
“Given how and where we are working, we are continuing to optimize our global real estate footprint to best support our business,” Wilson added. “We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports,...
The company announced the restructuring plan Wednesday, telling employees that it would be shedding about 5 percent of its workforce, or more than 650 jobs.
“While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams,” EA CEO Andrew Wilson wrote in a memo to staff.
“Given how and where we are working, we are continuing to optimize our global real estate footprint to best support our business,” Wilson added. “We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports,...
- 2/28/2024
- by Alex Weprin
- The Hollywood Reporter - Movie News
Click here to read the full article.
Electronic Arts reported strong second-quarter earnings, while hinting at an expansion strategy that involves more interactive play and brand partnerships.
The video game company reported net income of 299 million for the second quarter, up from 294 million in the previous year. Net bookings were 1.75 billion, in line with expectations, but down from 1.85 billion a year earlier. The drop was primarily due to the timing of a game launch, according to EA.
The EA player network grew to more than 600 million active accounts at quarter end. Net revenue was 1.9 billion, up from 1.83 billion a year earlier.
Asked whether the company has seen any impact on consumers due to inflation or economic concerns, CEO Andrew Wilson said the company continues to see “extraordinary engagement” for titles such as FIFA, Apex and the Sims, even coming out of the pandemic.
While the company’s guidance has been impacted by currency headwinds,...
Electronic Arts reported strong second-quarter earnings, while hinting at an expansion strategy that involves more interactive play and brand partnerships.
The video game company reported net income of 299 million for the second quarter, up from 294 million in the previous year. Net bookings were 1.75 billion, in line with expectations, but down from 1.85 billion a year earlier. The drop was primarily due to the timing of a game launch, according to EA.
The EA player network grew to more than 600 million active accounts at quarter end. Net revenue was 1.9 billion, up from 1.83 billion a year earlier.
Asked whether the company has seen any impact on consumers due to inflation or economic concerns, CEO Andrew Wilson said the company continues to see “extraordinary engagement” for titles such as FIFA, Apex and the Sims, even coming out of the pandemic.
While the company’s guidance has been impacted by currency headwinds,...
- 11/1/2022
- by Caitlin Huston
- The Hollywood Reporter - Movie News
The British Film Institute has announced five new board members including Netflix’s film chief Scott Stuber.
Stuber joins the BFI’s board of governors along with eminent British industry exec and academic Monica Chada; producer Elizabeth Karlsen, co-founder of Number 9 Films (“Carol”); Laura Miele, vice-president and COO of interactive entertainment giant Electronic Arts; and writer, producer and director Edgar Wright.
The appointments were announced by U.K. Secretary of State for Digital, Culture, Media and Sport Nadine Dorries.
Each new BFI board member will serves a term of four years beginning in May 2022.
“It’s a privilege to be appointed a Governor of the BFI, an institution I have long admired,” Stuber said in a statement
“I wholeheartedly endorse their mission to promote the next generation of U.K. storytellers, widen access to screen culture and support the continued growth of this extraordinary sector,” he added, noting that,...
Stuber joins the BFI’s board of governors along with eminent British industry exec and academic Monica Chada; producer Elizabeth Karlsen, co-founder of Number 9 Films (“Carol”); Laura Miele, vice-president and COO of interactive entertainment giant Electronic Arts; and writer, producer and director Edgar Wright.
The appointments were announced by U.K. Secretary of State for Digital, Culture, Media and Sport Nadine Dorries.
Each new BFI board member will serves a term of four years beginning in May 2022.
“It’s a privilege to be appointed a Governor of the BFI, an institution I have long admired,” Stuber said in a statement
“I wholeheartedly endorse their mission to promote the next generation of U.K. storytellers, widen access to screen culture and support the continued growth of this extraordinary sector,” he added, noting that,...
- 4/8/2022
- by Nick Vivarelli
- Variety Film + TV
The British Film Institute (BFI) has added five experienced executives to its Board of Governors.
Joining BFI chair Tim Richards, the CEO of cinema chain Vue, are: Monica Chadha, Board advisor and consultant; Elizabeth Karlsen (Carol), producer and co-founder of Number 9 Films; Laura Miele, Executive Vice-President and COO of Electronic Arts; Scott Stuber, Head of Global Film at Netflix; and writer, producer and director Edgar Wright (Baby Driver).
Each board member serves a term of four years and starts in May 2022. Recruitment for new BFI Governors to represent Northern Ireland, Scotland and Wales is currently underway, the org said in a release.
The quintet join existing BFI Governors Michael Birshan, Idris Elba, Gerry Fox, Jay Hunt, Robin Saunders, Andrew Smith, Phil Stokes and Nell Whitley.
BFI Chair Tim Richards, said: “I am honored to be welcoming five new incredibly talented industry professionals to the BFI Board of Governors. These...
Joining BFI chair Tim Richards, the CEO of cinema chain Vue, are: Monica Chadha, Board advisor and consultant; Elizabeth Karlsen (Carol), producer and co-founder of Number 9 Films; Laura Miele, Executive Vice-President and COO of Electronic Arts; Scott Stuber, Head of Global Film at Netflix; and writer, producer and director Edgar Wright (Baby Driver).
Each board member serves a term of four years and starts in May 2022. Recruitment for new BFI Governors to represent Northern Ireland, Scotland and Wales is currently underway, the org said in a release.
The quintet join existing BFI Governors Michael Birshan, Idris Elba, Gerry Fox, Jay Hunt, Robin Saunders, Andrew Smith, Phil Stokes and Nell Whitley.
BFI Chair Tim Richards, said: “I am honored to be welcoming five new incredibly talented industry professionals to the BFI Board of Governors. These...
- 4/8/2022
- by Tom Grater
- Deadline Film + TV
The governors will serve four-year terms starting in May 2022.
Scott Stuber, the Los Angeles-based head of global film at Netflix, producer Elizabeth Karlsen of Number 9 FIlms, and Last Night In Soho writer, director and producer Edgar Wright are among five new members appointed to the board of the British Film Institute (BFI).
Each will serve four-year terms starting from May 2022.
They are joined by Laura Miele, executive vice president and COO of Electronic Arts (EA); and Monica Chadha, a board advisor and consultant.
BFI chair Tim Richards worked with the Department of Digital, Culture, Media and Sport (Dcms) on the recruitment process.
Scott Stuber, the Los Angeles-based head of global film at Netflix, producer Elizabeth Karlsen of Number 9 FIlms, and Last Night In Soho writer, director and producer Edgar Wright are among five new members appointed to the board of the British Film Institute (BFI).
Each will serve four-year terms starting from May 2022.
They are joined by Laura Miele, executive vice president and COO of Electronic Arts (EA); and Monica Chadha, a board advisor and consultant.
BFI chair Tim Richards worked with the Department of Digital, Culture, Media and Sport (Dcms) on the recruitment process.
- 4/8/2022
- by Ben Dalton
- ScreenDaily
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