Lorin Wood
- Art Department
- Visual Effects
- Animation Department
Lorin was raised in a highly creative family of visual and performing artists. His love of design and illustration developed from copying my father's industrial design portfolio at a young age, which was compounded by exposure to his father's college hero, Syd Mead. Not long after, he discovered the work of Star Wars visionaries Ralph McQuarrie, Joe Johnston, and Nilo-Rodis Jamero. Their work informed the essential role of storytelling in visual art and design. The influence of peers and heroes continues to grow to this day.
Over two decades, Lorin has amassed a wealth of experience in pre-production, early 3D previsualization (beginning professionally with his mentor David Dozoretz), visual effects art direction, game development, product design, and publication.
In 2009 he founded a blog, Nuthin' But Mech, and populated it with a robust network of friends and acquaintances to provide high-quality professional artwork. The blog eventually spawned four books with publisher Design Studio Press with the artist's proceeds going to various charities and charitable causes.
At the beginning of 2023, he was invited for a short-term visual development role with Sony Pictures Animation briefly on Spiderman: Across the Spiderverse.
Over two decades, Lorin has amassed a wealth of experience in pre-production, early 3D previsualization (beginning professionally with his mentor David Dozoretz), visual effects art direction, game development, product design, and publication.
In 2009 he founded a blog, Nuthin' But Mech, and populated it with a robust network of friends and acquaintances to provide high-quality professional artwork. The blog eventually spawned four books with publisher Design Studio Press with the artist's proceeds going to various charities and charitable causes.
At the beginning of 2023, he was invited for a short-term visual development role with Sony Pictures Animation briefly on Spiderman: Across the Spiderverse.