It may have taken longer than desired to get there, but EA appears to have finally hit its stride in taking full advantage of the Star Wars license. In a streak kickstarted with last year’s Jedi: Fallen Order, November marked the launch of Motive’s Squadrons – a fast-paced space combat title inspired by similar games of yesteryear, such as LucasArts’ beloved Squadron trilogy. Where the publisher intends to go from here remains something of a mystery, however, as while Respawn is known to be working on a sequel to the former, it’s also become apparent that multiple games set in a Galaxy Far, Far Away are coming down the pipeline.
One of these, we’ve learned, is being developed by the aforementioned Motive, though little else besides that is currently known about the project. A believable theory recently put forward, however, suggests that EA could be going the...
One of these, we’ve learned, is being developed by the aforementioned Motive, though little else besides that is currently known about the project. A believable theory recently put forward, however, suggests that EA could be going the...
- 11/4/2020
- by Joe Pring
- We Got This Covered
In the upcoming “Mafia 3” from publisher 2K Games and development studio Hangar 13, players will take on the role of Lincoln Day, who in a quest for revenge will attempt to set up a criminal cartel of his own in order to try to take down the Italian Mafia of 1960s New Bordeaux, a fictionalized version of New Orleans. The original score for “Mafia 3” comes from composers Jesse Harlin and Jim Bonney. Harlin is a name you might know from his extensive work on “Star Wars” video games, including “Star Wars: The Old Republic” and “The Force Unleashed.”...
- 8/20/2016
- by Phil Owen
- The Wrap
Whether you’re a fan of 2K’s crime caper or bootlegging dramas in the vein of Boardwalk Empire, Mafia 3‘s comprehensive, $150 Collector’s Edition ought to pique your interest.
Unveiled today by publisher 2K Games, the premium package is billed as the perfect introduction to New Bordeaux – the fictional setting of Mafia 3 that draws from ’60s New Orleans – and includes everything from the original score to art prints to faux leather drink coasters.
For those with an ear for rhythm and blues, there’s also word of Mafia 3‘s official soundtrack, featuring some of the greatest artists of the time such as Otis Redding & Carla Thomas, Sam Cooke and The Animals.
Mafia III: Official Soundtrack of New Bordeaux – 180 gram vinyl pressing featuring some of the ’60s greatest hit makers, including Otis Redding & Carla Thomas, Sam Cooke, The Animals, and more. The vinyl is a sampling of the larger in-game soundtrack,...
Unveiled today by publisher 2K Games, the premium package is billed as the perfect introduction to New Bordeaux – the fictional setting of Mafia 3 that draws from ’60s New Orleans – and includes everything from the original score to art prints to faux leather drink coasters.
For those with an ear for rhythm and blues, there’s also word of Mafia 3‘s official soundtrack, featuring some of the greatest artists of the time such as Otis Redding & Carla Thomas, Sam Cooke and The Animals.
Mafia III: Official Soundtrack of New Bordeaux – 180 gram vinyl pressing featuring some of the ’60s greatest hit makers, including Otis Redding & Carla Thomas, Sam Cooke, The Animals, and more. The vinyl is a sampling of the larger in-game soundtrack,...
- 6/1/2016
- by Michael Briers
- We Got This Covered
The concluding part of our journey into the home of Star Wars...
When we spoke to Force Unleashed II art director Matt Omernick, he told us about the sense of seamless transition between the movies and games, between the original Star Wars trilogy and its high-tech modern successors. We soon discovered that this idea of cross-platform continuity is carried through to the audio effects.
Despite being surrounded by digital technology, the Star Wars sound engineers – like the Force Unleashed art team – are forever returning to the series' improvisational foundations. While Omernick, talks about researching old movie props and poring over Ralph McQuarrie's concept sketches, everyone in the audio dept idolises Ben Burtt, the sound designer who created just about every iconic Star Wars noise, from the swishing fizz of the lightsabers to R2D2's bleeps and Darth Vader's bronchial respiratory wheeze. "His concept is that you should take...
When we spoke to Force Unleashed II art director Matt Omernick, he told us about the sense of seamless transition between the movies and games, between the original Star Wars trilogy and its high-tech modern successors. We soon discovered that this idea of cross-platform continuity is carried through to the audio effects.
Despite being surrounded by digital technology, the Star Wars sound engineers – like the Force Unleashed art team – are forever returning to the series' improvisational foundations. While Omernick, talks about researching old movie props and poring over Ralph McQuarrie's concept sketches, everyone in the audio dept idolises Ben Burtt, the sound designer who created just about every iconic Star Wars noise, from the swishing fizz of the lightsabers to R2D2's bleeps and Darth Vader's bronchial respiratory wheeze. "His concept is that you should take...
- 10/29/2010
- by Keith Stuart
- The Guardian - Film News
We tour the amazing scoring and recording facilities at Skywalker Ranch, the terrestrial home of Star Wars...
Set amid the rolling hills and lush forests or Marin County, about an hour outside of San Francisco, Skywalker Ranch is the spiritual home of Star Wars. Built and extended throughout the eighties, it's where George Lucas has his production company and where Skywalker Sound, the legendary audio facility originally known as Sprocket Systems, is based. "George planned Skywalker Ranch as a Mecca for filmmakers and creative artists of all kinds to come and make movies in Northern California," says our tour guide for today, David Collins, LucasArts' lead sound designer and voice director. "That was his dream, and Star Wars afforded him that dream…"
And true enough, the main building, a gleaming white architectural confection constructed in the style of a late-nineteenth century ranch house, is out of bounds today: a writer's workshop is being held there.
Set amid the rolling hills and lush forests or Marin County, about an hour outside of San Francisco, Skywalker Ranch is the spiritual home of Star Wars. Built and extended throughout the eighties, it's where George Lucas has his production company and where Skywalker Sound, the legendary audio facility originally known as Sprocket Systems, is based. "George planned Skywalker Ranch as a Mecca for filmmakers and creative artists of all kinds to come and make movies in Northern California," says our tour guide for today, David Collins, LucasArts' lead sound designer and voice director. "That was his dream, and Star Wars afforded him that dream…"
And true enough, the main building, a gleaming white architectural confection constructed in the style of a late-nineteenth century ranch house, is out of bounds today: a writer's workshop is being held there.
- 10/28/2010
- by Keith Stuart
- The Guardian - Film News
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.