Venice Immersive, the Venice Film Festival’s showcase of the best in new virtual reality productions is an easy, one-minute vaporetto ride from the Lido.
The boatman calls the trip “a journey to Alcatraz” but the Old Lazaretto Island — in the 15th century a place of quarantine for those suffering, or suspected of suffering, from infectious diseases — rises majestically from the Lagoon. Stepping off the boat, you enter into another world, or better, worlds. The experimental universes and extended realities of VR.
Exposed brick walls, large halls, and white curtains divide up the art installations and VR technology on display. There’s a medieval, but also somewhat industrial, vibe that suits the video art on display, both containing it and providing an engaging visual contrast to the digital pixelation.
Venice Immersive is the Biennale’s bet on the future. Here at the Old Lazaretto, the future of film, of video games,...
The boatman calls the trip “a journey to Alcatraz” but the Old Lazaretto Island — in the 15th century a place of quarantine for those suffering, or suspected of suffering, from infectious diseases — rises majestically from the Lagoon. Stepping off the boat, you enter into another world, or better, worlds. The experimental universes and extended realities of VR.
Exposed brick walls, large halls, and white curtains divide up the art installations and VR technology on display. There’s a medieval, but also somewhat industrial, vibe that suits the video art on display, both containing it and providing an engaging visual contrast to the digital pixelation.
Venice Immersive is the Biennale’s bet on the future. Here at the Old Lazaretto, the future of film, of video games,...
- 8/31/2023
- by Damiano D’Agostino
- The Hollywood Reporter - Movie News
Introducing a NewImages panel about parity in the Xr field, moderator Oriane Hurard lost no time setting the scene. “I’m a VR producer based in Paris,” Hurard began. “I’m also a feminist. Sorry, not sorry.”
And so launched this year’s “Women in Xr” panel, which brought together a group of producers, filmmakers, and executives united by their shared belief in the young medium’s limitless potential and by their joint concerns that a lack of access could keep such potential stifled.
Hurard laid down some harsh statistics early on. “Xr is at the crossroads between the film and video-game industries,” she noted. “[Except] in France we have just 23% of our feature films directed by women and only 4% of our games made by a female creative director. So the idea of this panel today is how to build a better environment for creators and audiences.”
For independent producer Gabrielle Floquet,...
And so launched this year’s “Women in Xr” panel, which brought together a group of producers, filmmakers, and executives united by their shared belief in the young medium’s limitless potential and by their joint concerns that a lack of access could keep such potential stifled.
Hurard laid down some harsh statistics early on. “Xr is at the crossroads between the film and video-game industries,” she noted. “[Except] in France we have just 23% of our feature films directed by women and only 4% of our games made by a female creative director. So the idea of this panel today is how to build a better environment for creators and audiences.”
For independent producer Gabrielle Floquet,...
- 9/27/2020
- by Ben Croll
- Variety Film + TV
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