After successfully retrieving the Death Star plans, Kyle Katarn is hired by the Rebel Alliance to uncover information about a secret trooper project the Empire has in development.After successfully retrieving the Death Star plans, Kyle Katarn is hired by the Rebel Alliance to uncover information about a secret trooper project the Empire has in development.After successfully retrieving the Death Star plans, Kyle Katarn is hired by the Rebel Alliance to uncover information about a secret trooper project the Empire has in development.
- Awards
- 1 win
- Kyle Katarn
- (voice)
- …
- Jan Ors
- (voice)
- Rom Mohc
- (voice)
- Mon Mothma
- (voice)
- Stormtrooper
- (voice)
- …
- Darth Vader
- (voice)
- Darth Vader
- (uncredited)
Storyline
Did you know
- TriviaThe player character was originally meant to be Luke Skywalker, and the events of the game were originally meant to follow the events of Star Wars: Episode IV - A New Hope (1977). The game designers instead decided to create a unique character and set the stage before the first film.
- GoofsJabba's dialogue when he speaks to Kyle before he is thrown in the kell dragon pit are samples from Star Wars: Episode VI - Return of the Jedi (1983) and originally meant something different in Huttese than what the subtitles in the game imply. It is likely that the dialogue sample was used simply out of convenience.
- Quotes
Mon Mothma: This Imperial officer, Crix Madine, wishes to defect to the Alliance. He has supplied us with information on the development of a new weapon... A new type of stormtrooper: the Dark Trooper.
Kyle Katarn: [Kyle cocks an eyebrow, considering for a moment] A new type of stormtrooper that can take out a Rebel base that quickly? I should have kept working for the Empire.
- Alternate versionsThe original German version has many references to violence removed in dialog to avoid being indexed but nonetheless got BPjM indexed anyway:
- In the intro and the briefing for the first mission, Kyle's blaster pistol is referred to as a stunning pistol. Because of that detail, Mon Mothma has been given extra lines of dialog before the first mission, mentioning that the guards needed to be stunned to avoid casualties.
- In the briefing for the second mission, Jan says "I'm relieved" instead of "I'm impressed" and "Good luck, Kyle" instead of "Good hunting, Kyle".
- Before the sixth mission, Jan urges Kyle to stay alive. In the censored version, she says that he should avoid being detected.
- ConnectionsEdited into Star Wars: Dark Forces Remaster (2024)
You take on the role of the Han Solo-ish Kyle Katarn(Jameson, smooth, charming), a mercenary working for the Rebel Alliance. Along the way, you will be flown to and from(sometimes in-engine!) the many, memorable and varied locations(including a Mars-like planet, one made up of ice where you can use Cleats for traction, the big city of Coruscant and a prison where you'll have to free and rescue a spy who's been sentenced to execution!) by the even snarkier Jan Ors(Eccles, pragmatic, but does care about him), your pilot. You used to work for the other side, and thus have inside information, and the two of you met before this starts. She gives briefings, and is a role model for girls, albeit you may still have to rescue her, a mainstay for the series, most of which is solid. Various familiar faces, places and occurrences will pop up, and it's one of the ways this does get fan-servicey. It doesn't quite detract from how this captures the Star Wars feel, look and sound in every aspect, one of the only exceptions being a brief voice-over. We open with a text crawl, there are MIDI versions of the John Williams music, and everything this has that is original to it fits.
Among the 20 types of enemies(including some Boss ones) you'll fight are Stormtroopers, officers of different rank and color uniform, ceiling turrets, and, for some reason, those bipedal pigs from VI, and droids: Scouts(from start of V), practice(Luke blindfolded) and Interrogation even a one-eyed snake! Get your mind out of wait no, get your mind into the gutter, they live in waste. It's the one from the trash compactor. There's also the three-eyed, orange alien. You do combat almost purely these soldiers, not yet scavengers or Cantina-style scum. There's even Mouse Bots! And I swear, they're leading you to where you need to go to progress and the like – I kept hoping I'd come across some digital cheese to repay it with. This gives you equipment vital to your success: The head lamp and infra-red goggles let you see in dark rooms. The too specific and rarely used air mask that protects the player from areas with toxic atmosphere, and one I've described above. Many inventory items run on batteries which can be found. Save them up! You may need more than you expect. Same goes for ammo, shield, health there are some plot-forwarding cut-scenes, where everyone looks like real people, although limited animation at any given point, they stand still and talk, maybe turn to face each other, point to something, etc.
Other than aforementioned attributes and it not being horror, this is similar to the first two Doom and Quake titles. It is not a mere clone: unusual to FPS' of the time there are multiple floors, duck, jump, swim(not underwater, on the surface), and the ability to look up and down. For that last one, you do use keys, and this does, today, take getting used to, but once you have, you find it's Organa-ic, it's comfortable. This all allows greater complexity, and levels can contain, and be, real mazes. You have to watch carefully, press tons of switches in the innumerable secret bases and the like. This is aided greatly by the optional map overlay that fills out as you go, which can also be fully accessed, along with objectives, percentage of discovered secrets, etc. Unfortunately, this has sluggish, slippery and uncomfortable controls, and this makes the, for the time, mandatory, jumping puzzles more frustrating than they need to be. In general, this can get too tough. It has three difficulty settings and is, as it should be, challenging on Easy. You choose before, and can look up the highest won of, any individual mission(this auto-saves between them, you can't do so during them) from the Level Selector, which appears when you start up and any time you abort. This has a profile system. You "activate" completing when you're ready to, so can look around before doing so. The extra lives make perfect sense here, giving you another chance, with the same stats and re-spawning close to where you died.
You have 10 weapons, several of them cool and offering alternate fire. Blaster pistol, powerful ones, assault rifles, SMG's some of which have a secondary fire that's like a shotgun, etc. Leia threatens to use a Thermal Detonator, once, and each entry in this medium has its own interpretation of how great the threat was: in this series, essentially a regular hand-grenade. Battlefront: a small to medium-sized explosion. In the licensed Episode I game, it's a freaking' small nuke! In this, you can have them explode on contact or have a short fuse. You can set mines like that, for proximity – and look out for those of others! Blow up foes, they'll fly into the air a little! Same for beating them with your fists! Actually, those are too effective considering the rest of this, it's like with its contemporaries, mêlée is crazy, in those other ones, that makes sense. You can stunlock others. There is no co-op or multi-player. This is only 9 hours long, and there is relatively limited re-playability. Where Jedi Knight 2 has a little bit of not-very-good stealth, this one warns you of such yet doesn't deliver. This gets the obligatory sewer out of the way early. The graphics and sound are immersive and good for the time.
There is a lot of mild violence and some disturbing content in this. I recommend this to any fan of the franchise. 7/10
- TBJCSKCNRRQTreviews
- Mar 20, 2015
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