Second Sight (Video Game 2004) Poster

(2004 Video Game)

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7/10
Great concept but falls just short of the mark
Second Sight has a brilliant story and a great idea behind the gameplay. You take on the role of John Vattic, who wakes up in a secure hospital/research facility with a battered, scarred body and a killer headache. He has no idea how he got there or what these people want with him. But he soon learns that he has extraordinary psychic powers such as telekinesis, self-healing, astral projection and the ability to possess baddies.

So begins your quest to find out the whos and whys. Obviously there's a huge government conspiracy behind everything but the game has a unique storytelling twist as you play one level in the present and the next in the past, at the beginning of the story. It's a unique way of developing interest and involving you more in the mystery.

It's very cool being able to sneak up on the baddies and tossing them around like ragdolls with your telekinesis. Chucking them through windows, off high ledges, slamming them into walls and ceilings is loads of fun. But I think this could have been taken further as it was a great opportunity for some cool, gory deaths and the simple blood splatters weren't really enough.

The levels vary between hospitals, Siberian outposts, apartments, more hospitals, offices, sewers, labs and even more hospitals. For the most part they are pretty generic and ludicrously over-sized to make the game longer. It can get a bit boring wandering around for ages, avoiding torrents of gunfire, anxiously awaiting a quiet moment to pull yourself together.

The music also walks a thin line of being atmospheric or generic. Sometimes it can get on your nerves and sometimes it can add to the tension of a scene. The voice acting is a cut above most games however and John Vattic's accent kinda grows on you. There's also a twist, which I won't spoil for you, that makes the game's complicated plot perfect for a theatrical film.

It's fun, but it's long and there are a few annoying bits. And if Second Sight was more developed and detailed it would be a classic. As it is, it's merely fast food.

Graphics B Sound B Gameplay B Lasting Appeal B-
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7/10
Metal gear Solid Meets The Twilight Zone
agentJ826 July 2006
Second sight is about a man named John Vattic who awakens from a coma and he has no idea who he is, where he is,or why he is there. You awakened strapped to a hospital bed and you somehow get them off without even touching them. He learns that he has the ability of telekinesis. He finds out that he is pshycic. The game is known for it's stealth gameplay,great storyline, and it's unique eeriness. It's story consist of flashbacks, pshycic abilities, and strange government conspiracies. I would not recommend that people who just play shoot-em ups to not play this game. You have to be very patient with it. For anyone who wants their Metal Gear Solid with their Twilight zone and want a good story, you will enjoy it.

Despite it's Teen rating,it is slightly more bloody than a regular teen rated game.
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10/10
The most interesting game so far.
DarkVulcan293 May 2005
While playing this game, it just pulls you in, and you don't know when to stop playing. The story begins with John Vattic, who wakes up in a hospital, after months of being in a coma. With very little to remember,a mystery begins to unravel as he slowly begins to remember of what happened to him. But something strange has come over John. Has John goes on, he discovers that he has some special powers. Has a new ability gets discovered, and people trying to kill him left and right. It is up to John to remember to events of what happened to him, an to unravel the mystery, before it's too late. An incredible game, and awesome effects. And I like the fact that this game is played in flashbacks and the present. The best and most interesting game I've played so far.
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One of the greatest games made last year (2004)
MrInsanity15 January 2005
Warning: Spoilers
Second Sight has two things that most games don't. Origainality and a good story. The time line switches from being in a mysterious facility, trying to escape, rescuing a friend from a funny farm, helping a gang fight mysterious government agents, e.t.c. To being 24 weeks from the past where your in the army, taking out snipers, sneaking into enemy base, Having firefights with a wide range of guns. Probably the best part of the game is the freedom of choice. If you see two enemies, you can shoot them, sneak past them, use your your powers on an object and hit them on the head with it, pick them up with your telekinesis, shoot them with a psi blast, posses one and make them kill the other the possibilities are endless. Although sometimes the level can be quite hard, it's a very addictive game. There's sometimes an optional route you can take to complete the level or objective in a different way.

The powers are: Telekineses- Pick things up and move them with the power of your mind. Later, you can pick people up and make them smash into walls or throw them off cliffs.

Healing- If you find a quiet place you can use this physic power to heal yourself to full health

Psi Balst- A concentrated ball of energy you can throw at enemies to knock them flying.

Charm- Can be used to go 'invisible' to sneak past enemies and use it to 'talk' to friendly characters.

Projection- Makes a controllable hologram of yourself which is invisible but can't attack. You can walk through things that might be blocking your way like lasers, and turn them off.

Possession- You can posses someone and make them kill the rest of their crew. If you die in this in a possessed body, you don't lose health.
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