- Big-game hunter Frank Barton is bored with tracking animals and chooses a human target; and fashion designer Jack Becker's assistant Suzi Swann, fed up with him taking her for granted, wants to fall out of love with him.
- "Sitting Duck": An incredibly sinister-looking game hunter named Frank Barton comes to the island to hunt down the ultimate prey. Barton comes to talk about his fantasy and catches Roarke practicing his golf putts; he eventually reveals to Roarke and a horrified Tattoo that the prey he wants to hunt is Roarke himself. Barton tells Roarke he isn't allowed to use any of his special powers; Roarke agrees, but warns Barton that if he hasn't succeeded in killing him within twenty-four hours, Roarke can use all the tactics at his disposal. Barton agrees, certain he'll dispatch Roarke before the 24 hours have elapsed. Barton starts out subtle; he invites Roarke to lunch, but Roarke is very much on his guard. Barton spears a bite of Roarke's salad to prove there's nothing wrong with the food, but Roarke isn't that gullible and suggests Barton have another bite -- using Roarke's fork, which Barton has treated with a substance that would have eaten Roarke's stomach away had he actually used it. But Barton is just getting started. Tattoo is in the middle of conducting a hula class for some pretty native girls when his record player dies, and complains to Roarke about it. Roarke figures it must be the generator and goes over to kick it back into life. Tattoo tries to warn him off, fearing Barton's rigged it, but nothing happens. Roarke goes into a nearby garage, which explodes, shocking Tattoo. Barton, convinced he's won, answers a summons to meet someone at a local restaurant -- only to find himself staring at Roarke, who's been trying out a new soup recipe. Now Barton's a bit worried. He refuses Roarke's offer of a bowl of soup (who knows what tactics he'll use, after all?) and leaves in a rage at this second failure. He sneaks into the main house to swipe Roarke's putting cup, which he packs with an explosive putty that is supposed to go off the next time Roarke practices with the cup. However, later when he comes to the main house at another summons, he finds Roarke preparing to practice putting, seemingly innocent of any knowledge of the explosive. Barton tries to get out so he won't be caught in his own trap -- but Roarke's locked the door telepathically, and gives Barton a real scare before observing that he found the putty in the cup earlier, and that one might even find incendiary devices in his own room... Barton is distracted for a time frantically searching for Roarke's trap, only to eventually realize that Roarke sent him on a wild-goose chase. In retaliation, he leaves a small bomb for Roarke, which goes off when Roarke opens his desk drawer. Inside the drawer Roarke finds a cassette tape recorder with a tape inside, bearing a message from Barton that he's kidnapped Tattoo. Furious, Roarke waits till sunrise to begin the search, and discovers cleverly hidden wires in the jungle. Using no more than a ball of string and a pair of scissors, Roarke sets off all of Barton's booby traps, and cuts the charge wire to the dynamite with which Barton meant to blow up himself, Roarke and Tattoo together. Crazed with rage and frustration, Barton runs right into one of his own traps, thus losing the fight and allowing Roarke to send him off the island to go under a psychiatrist's care. "Sweet Suzi Swann": Suzi Swann's been in love with her boss, Jack, a fashion designer, from afar for a long time, but he doesn't know it. She's fed up with being taken for granted and now wants to fall out of love. Roarke tells her that the only way she can do this is to concentrate on the other side of love's coin, hatred. To facilitate this, he gives Suzi a box containing three gumdrops, made with sugar distilled from a rare Fantasy Island plant that will affect her emotions. Suzi proceeds to munch on a gumdrop each time Jack overlooks her; he is busy trying to ready a bunch of dresses for an island fashion competition and is stunned when Suzi, usually his right-hand woman, announces she won't be there because she has a date. She's struck up an acquaintance with a good-looking guy who turns out to be a stooge for one of Jack's rivals. These people use Suzi to get the information they need to steal Jack's show dresses and destroy them to put him out of the contest. When Suzi realizes what's happened, she's shocked into action and has two of Jack's seamstresses put together a new dress from the only material available in his workshop -- satin and burlap! When Jack finds out what Suzi's done for him, he realizes he's been in love with her for ages without knowing it. They leave the island deciding to join forces and start a new fashion-design house together, as partners and as husband and wife.
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