The truth is, when I first started playing this game - I hated it. I hated it for at least the first couple of days. It wasn't until I got the hang of things (something that wouldn't have taken so long if I'd played GTA III) and warmed up to the game that I saw the game for what it was - a damn fine achievement. If you're new to the series (let's face it, if you're reading a review... you might be) prepare not to love the game at first.
After spending so much time with my GameCube, a system that pumps out better graphics than the PS2, Vice City appeared less than impressive at first. It reminded me of an original PlayStation game running in much higher resolution - there was no doubting this was a PlayStation product. That's hardly a bad thing, but while the graphics are good for the PS2 - Xbox and GameCube owners are used to a little more flare. There are moments of shear ugliness... until you get a hold of a helicopter. Flying over the city, the game becomes a pure work of art. Cars move about the streets independently, pedestrians walk about - seemingly living their lives, traffic lights go from red to green - you'll pass other aircraft, watch speed boats cruise around town - get low enough and you might catch a cop chasing after a criminal. It was at that moment that I felt as though I was part of city - a fully living and breathing city.
Despite fairly basic graphics the game has a realism I am not sure I have seen before. If you shoot a helicopter off the top of a building with a rocket launcher in most games that helicopter would fall into a void and be lost forever. In Vice City that helicopter actually falls off that building and falls to the ground in a smoking heap - it'll be there waiting for you when you exit the building - it'll be there waiting for you after you'd stolen a car and spun around the block a few times. If you shoot something off screen, it still explodes. The fact that this game doesn't fall prey to the often-true video game rule of, `if you didn't see it, it didn't happen' is a great touch.
No game could ever be as good as the hype for Vice City promised - and it isn't as good... but it does come pretty damn close at times. The voice acting is definitely sharp - every actor and actress plays their role to perfection and assures that you are never taken out of the game due to over or under acting. The story itself, is, unfortunately relatively short - if you remove the imposed blocks to stretch it out a bit you'll realize it only feels like a long time. Had I not been bothered with getting 100% I'd have finished the game in a matter of days. But... over half the fun of the game is getting 100% You see, IMO, the storyline almost takes a backseat in this game - to hours upon hours of, often ridiculous, tasks. To achieve 100% in the game you'll have to locate 100 hidden packages scattered around the city, compete in "Rampages" - short timed events that require you to do certain things within a certain time frame, i.e. run over 35 gang members in a vehicle. You'll have to find a dozens of ramps in the game and stunt jump them - rob stores, purchase stores - you'll even have to drive a taxi and deliver pizzas on a scooter.
Once you get into the whole 100% thing... you realize the enormous scope of this game. This will have the average player glued to their TV for... 70 or 80 hours... at least. While I am winding down in my obsession of the game - I still, imagine, for quite some time will clock up at least 5 hours a week for this game. There is something about cruising around town in a Lamborghini clone, or speeding through the water in a super fast boat - or screaming over sand dunes on a dirt bike - even RC vehicles are playable.
Did I mention this game takes place in a 1986 Miami clone? Well it does and does a great job of it - the references to the cultures and fashions of the 80s and captured perfectly - from the radio commercials about taking your hair higher than the sky and chest wigs to the action movie EXPLODER about a man who has lost his whole family to the jungles of Cambodia and is out for vengeance. for his new wife - America (you remember that plotline, right?) On top of hilarious talk radio stations Vice City offers up dozens upon dozens of real 80s hits - from Michael Jackson to Flock of Seagulls - just about every genre is covered, rap, rock, pop - you name it. One of the best sound tracks in a video game ever - even if I muted the music in the game long ago. If I hear 99 Luftballoons once more this lifetime *shakes fist at the sky*
To sum it all up, Vice City may not be the do all and end all of video games. It may have attracted hundreds of thousands of people to the world of video games - it may be laced with drug references. hell, more than just references - you may have to kill people over and over, but under the hype and despite it's faults it offers something few games do and shouldn't be passed on or judged too quickly.
8/10
After spending so much time with my GameCube, a system that pumps out better graphics than the PS2, Vice City appeared less than impressive at first. It reminded me of an original PlayStation game running in much higher resolution - there was no doubting this was a PlayStation product. That's hardly a bad thing, but while the graphics are good for the PS2 - Xbox and GameCube owners are used to a little more flare. There are moments of shear ugliness... until you get a hold of a helicopter. Flying over the city, the game becomes a pure work of art. Cars move about the streets independently, pedestrians walk about - seemingly living their lives, traffic lights go from red to green - you'll pass other aircraft, watch speed boats cruise around town - get low enough and you might catch a cop chasing after a criminal. It was at that moment that I felt as though I was part of city - a fully living and breathing city.
Despite fairly basic graphics the game has a realism I am not sure I have seen before. If you shoot a helicopter off the top of a building with a rocket launcher in most games that helicopter would fall into a void and be lost forever. In Vice City that helicopter actually falls off that building and falls to the ground in a smoking heap - it'll be there waiting for you when you exit the building - it'll be there waiting for you after you'd stolen a car and spun around the block a few times. If you shoot something off screen, it still explodes. The fact that this game doesn't fall prey to the often-true video game rule of, `if you didn't see it, it didn't happen' is a great touch.
No game could ever be as good as the hype for Vice City promised - and it isn't as good... but it does come pretty damn close at times. The voice acting is definitely sharp - every actor and actress plays their role to perfection and assures that you are never taken out of the game due to over or under acting. The story itself, is, unfortunately relatively short - if you remove the imposed blocks to stretch it out a bit you'll realize it only feels like a long time. Had I not been bothered with getting 100% I'd have finished the game in a matter of days. But... over half the fun of the game is getting 100% You see, IMO, the storyline almost takes a backseat in this game - to hours upon hours of, often ridiculous, tasks. To achieve 100% in the game you'll have to locate 100 hidden packages scattered around the city, compete in "Rampages" - short timed events that require you to do certain things within a certain time frame, i.e. run over 35 gang members in a vehicle. You'll have to find a dozens of ramps in the game and stunt jump them - rob stores, purchase stores - you'll even have to drive a taxi and deliver pizzas on a scooter.
Once you get into the whole 100% thing... you realize the enormous scope of this game. This will have the average player glued to their TV for... 70 or 80 hours... at least. While I am winding down in my obsession of the game - I still, imagine, for quite some time will clock up at least 5 hours a week for this game. There is something about cruising around town in a Lamborghini clone, or speeding through the water in a super fast boat - or screaming over sand dunes on a dirt bike - even RC vehicles are playable.
Did I mention this game takes place in a 1986 Miami clone? Well it does and does a great job of it - the references to the cultures and fashions of the 80s and captured perfectly - from the radio commercials about taking your hair higher than the sky and chest wigs to the action movie EXPLODER about a man who has lost his whole family to the jungles of Cambodia and is out for vengeance. for his new wife - America (you remember that plotline, right?) On top of hilarious talk radio stations Vice City offers up dozens upon dozens of real 80s hits - from Michael Jackson to Flock of Seagulls - just about every genre is covered, rap, rock, pop - you name it. One of the best sound tracks in a video game ever - even if I muted the music in the game long ago. If I hear 99 Luftballoons once more this lifetime *shakes fist at the sky*
To sum it all up, Vice City may not be the do all and end all of video games. It may have attracted hundreds of thousands of people to the world of video games - it may be laced with drug references. hell, more than just references - you may have to kill people over and over, but under the hype and despite it's faults it offers something few games do and shouldn't be passed on or judged too quickly.
8/10
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