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1/10
Unwatchably bad
16 February 2011
Warning: Spoilers
I thought that another reboot couldn't possibly be worse than the original campy series or the campy '90s movie. I was wrong.

The first three segments are all about the teenagers insufferably whining. There's no action at all during this part, nor are the characters doing anything to make us root for them. It's all bad cliché family drama stuff.

Finally, an alien ship attacks, but we don't know who the aliens are or why they're attacking. They're generic "bad aliens" and do nothing to increase the interest of what's happening.

I find it nearly impossible to believe that this came from John Woo, a director who knows how to shoot more exciting films than this, and Doug Petrie, a really good writer from the Joss Whedon camp. I don't know how this went so wrong, but it did indeed go very wrong.

Seek this out to satisfy your curiosity alone. I can very much see why the WB didn't pick this up for a series.
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The All-New Popeye Hour (1978–1984)
1/10
That's all I can stands...I can't stands this cartoon!
29 November 2007
Hanna-Barbera sucks the life out of another famous property. The violence is watered down, the stories are formulaic, the animation is bad, the music is obnoxious and repetitive, and frankly, the show just isn't funny.

At the time, H-B put every one of its series through the same clichéd situations, regardless if it fit the world of the cartoon or not. Thus, Popeye and Bluto appear in a recurring segment as cavemen ("Hey! Popeye is popular, and the Flinstones are popular. Put 'em together, and you can't miss!"). Also, in an apparent ripoff of "Private Benjamin," Olive Oyl and the Goon have a regular segment that features them as new army recruits. Seriously! Why?

Adding to the annoyance factor are the public service announcements in every episode (standard practice at the time for cartoons, but still annoying). Popeye lectures his nephews on crossing the street safely, recycling, and - are you ready for this? - the dangers of smoking! (I swear I'm not making that up.)

The only charm remaining from the original cartoons is that Jack Mercer, the voice of Popeye from the early days, continues the role here.

Worth checking out once just to get a new appreciation for the old Fleischer shorts. Otherwise, avoid at all costs.
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Love Happy (1949)
1/10
Sad that the Marx Bros. had to go out this way
26 January 2007
Despite the heavy advertising of Marilyn Monroe on the cover for any of the videos, she only has a small walk-on role. That's only one of many disappointments awaiting the person who rents this movie. The Marx Bros. were filmed separately - they have no scenes together - so there's no chance to capture that manic comic energy. Harpo plays the harp often, with the movie grinding to a halt every time this happens. Groucho literally phones his scenes in - he's in an office with a phone and nearly everything he does happens here. Meanwhile, nothing funny happens anywhere. A sad final note in what was otherwise a hilarious and illustrious career by one of the greatest comedy film teams ever.
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Buffy the Vampire Slayer: Unaired Pilot (2002)
Season 1, Episode 0
8/10
An underrated first attempt
23 January 2007
This version of the pilot was written and directed by Joss Whedon himself (as opposed to the aired pilot, which was written by Whedon and directed by others). Many fans don't much like this version of the pilot, as it's lacking in some casting, a few important characters, and music. But it was never intended to be the finished product anyway, only a glimpse of what's to come to sell the networks on the idea. As such, it does a perfect job of distilling the main elements of the show, the most important characters and their relationship to one another, and the incredible balance of humor, horror and metaphor that would become the show's trademark. It does all that in under 30 minutes. That, I say, is quite an achievement.
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6/10
Right message...sort of
10 January 2007
Warning: Spoilers
In the late 90's, Jack and Kathy Riley wrote an excellent script called "After the Truth," a thriller/legal drama about a German lawyer who found himself unwillingly having to defend "the Butcher of Brussels" in court. I was fortunate enough to read a copy of this script before I saw the film; it was exciting and fascinating, and the moral of the story - to cherish every life - was abundantly clear.

Unfortunately, the English-language script ended up getting made by a German production company. Whether something just ended up getting lost in the translation, or whether changes were made for other aesthetic reasons, the finished product doesn't really resemble the original script.

The main character is changed from a sympathetic, family-loving character who is put in a bad situation, into an unsympathetic character who's mean to his wife and seems to partly agree with the "Butcher." As another poster commented, one gets the impression that the "Butcher" thinks of himself as noble and that no one is willing to challenge him on this.

So while I agree that the film doesn't quite work, I would hasten to add that the original intent of the Rileys' script was not truly maintained. So for any potential bad messages in the film, the blame cannot be laid at their feet.

To be fair, the film has some good acting, and there are some chilling moments as well. Besides, this is (I believe) the first German-language film that even acknowledges that the Holocaust ever happened. Surely that's a step forward, isn't it?
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6/10
The Last Stand...thank goodness
28 May 2006
Warning: Spoilers
When franchises switch directors, it's always a scary thing. Fortunately, this isn't Batman Forever. Unfortunately, part of me wishes it were *more* like that film: rather than being too campy, this movie was often too depressing and self-important, like most modern blockbusters.

Oh, if only Joss Whedon had been allowed to direct this. On Buffy the Vampire Slayer, major character deaths are motivated by the needs of the story. In this movie, I felt like all the deaths were motivated by contract negotiations gone awry.

James Marsden has never been happy with being in these movies, so Scott was changed from a pretty cool character in the other films (IMHO) into a complete loser who gets offed easily in the first 10 minutes. Then, apparently because Patrick Stewart wants out of the franchise, the audience has to watch as Professor X gets his very skin ripped off his body. It's painful and unnecessary. Couldn't these characters have given themselves in the final battle instead? (BTW, how do you like the Professor's strategy? "Let me go into Jean's house alone, so that she can kill me easier." Good thinking, Prof. Haven't you seen any horror movies?) And what happened to Rogue's character arc? She was the helpless victim in X1, then (if I remember right) she became more of a hero in X2. Now she's just worried about her boyfriend (whatever she claims, it was about him) and she gives up all her powers. She seems happier, which totally contradicts the whole "we don't need to be cured" theme.

Jean Grey died a very cool, sacrifical death in X2. Unfortunately, that's where it should have stayed. "Pheonix" turned out to be nothing but Famke Janssen standing there looking stoned while the special effects whirred and whizzed around her. She was just out of control; there was no motivation for anything she did. When she died the first time, I felt bad for her; when she died the second time, it was like putting a mutt out of its misery.

I really wanted to see a struggle between the two sides of Jean's personality. If she hadn't killed Scott and the Professor so early on, there could have been some suspense over whether or not she would be redeemed. Instead, it was obvious from the get-go that she needed to be killed.

While everyone else is getting smaller roles, I-won-an-Oscar-so-I've-got-a-huge-ego-now Halle Berry finally got a bigger role, as she asked for. While Storm was an interesting supporting character in previous installments, she now inexplicably takes lead for everything, including the running of the school. I was keenly aware of the writers having to pull strings every time she suddenly took charge of things.

Other things I didn't like: There was an unusual amount of gore in this film - it pushed the upper edges of PG-13, to be sure. Did we really need to see that many characters explode on screen, especially a couple that we cared about? I was ticked that the Sentinels showed up only briefly in a holographic test, rather than in the actual movie.

I missed the bit at the end, because no one warned us in advance. But I'm disgusted that the filmmakers hedged their bets after all that. I no longer want to see X4 after this.

Whew. OK. Didn't I say I like this film? I did. Here's the good stuff: Grammar was perfect as Beast. I found him totally believable in the dialogue scenes, and the audience cheered when he started kicking butt near the end. Kitty Pryde - both the action scenes and the love triangle. Juggernaut was great, scoring some of the few funny lines in the whole film. Mckellen was awesome as usual, providing the gravitas necessary to make Magneto believable. Angel was cool. And some of the fight scenes were amazing, and actually had the audience (including myself) cheering.

And it was nice to see Rebecca Romjin as a human for a change. She's one of the most gorgeous women alive, yet the filmmakers somehow managed to make her hideous for the last three films. So this was a welcome change.

So, actually...it was a decent film, but not good enough to warrant a continuation of the series.

And the dialogue and acting in this film is still better than Revenge of the Sith. In spite of all the acclaim that film received, this one is actually a better film (though I expect a larger negative lashback).
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The Goonies II (1987 Video Game)
10/10
The best sequel that was never was
9 August 2004
This is not only an excellent continuation of a movie series but also an excellent game on its own merits. Unfortunately, this game was largely overlooked by video gamers of the time, lost in the rush of such classics as the "Zelda," "Super Mario," "Metroid," "Mega Man," and "Castlevania" games. In a crowded market, there was simply no room for it, which is quite a shame.

The first "Goonies" game was released only to the arcade and had largely incoherent gameplay. It was not the best movie adaptation ever, to say the least. However, Konami took some of the basic concepts from the first game and adapted them to the 8-bit Nintendo system to create this masterpiece.

You control Mikey, the young hero played by Sean Astin in the movie, as you go to rescue all 6 Goonies, plus a mermaid named Annie, that have been captured by the Fratellis, the villains from the film. This is what I love most about the game: it's a perfect blend of side-scrolling action elements (like "Super Mario") crossed with quest and exploration elements (like "Zelda" or "Metroid") as you try to hunt down where each of the Goonies are, collecting items and unlocking hidden doorways that will help you in your search. In a masterstroke of design, there's even a "front" world and "back" world to each area you explore, which means there's as twice as much area to search through.

Admittedly, some people just didn't like this game. Some found the "kiddie" elements made the game too easy; others felt frustrated with the quest elements, feeling that they were too hard. For me, this game had exactly the perfect learning curve. It was difficult enough to consume hours of my young life over the summer of '88, yet it's one of the few games I've ever beaten without having 30 free lives and another player by my side.

The music in this game is perfect. At the start of the game, of course, you hear an 8-bit version of Cyndi Lauper's classic "Good Enough," the theme from the Goonies movie. As you move into each successive area, though, the music is creepy and/or evocative of the area you're in. I wish I could credit the composer of this magical score; sadly, this was back in the day when video-game music composition was given short shrift (thankfully, that trend is reversing).

This is also one of the few games to have a really nice, long ending. Even a game with mind-blowing "cinema scenes" like "Tomb Raider" totally cheats with a nondescript ending. But "Goonies II," like "Super Mario 2" and a handful of others, remembers to have a nice payoff.

In conclusion, I found this game very satisfying, and if Richard Donner ever gets his proposed "Goonies" movie sequel off of the ground, I hope that he makes a nod somewhere in the script to this game, the only "Goonies" sequel we've had for many years.

If you have an 8-bit Nintendo (and if you don't, shame on you!), and especially if you're a fan of the '80s, this game is worth picking up on eBay or at a garage sale or Goodwill store near you. Every time I pop the game into my system, it's 1988 all over again.
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