Directed by
Marty Stratton |
Writing Credits
Adam Gascoine | ... | (written by) |
Mark Lambert Bristol | ... | (additional writing) (uncredited) |
Koen Wooten | ... | (story dialogue) (uncredited) |
Cast (in credits order)
Darin De Paul | ... | Samuel Hayden / UAC Soldier / Additional Voices (voice) (as Darin DePaul) | |
Kevin Schon | ... | Vega / UAC Soldier / Additional Voices (voice) | |
Abby Craden | ... | Olivia Pierce / Additional Voices (voice) | |
Bumper Robinson | ... | UAC Spokesperson / Additional Voices (voice) | |
Elizabeth Daily | ... | UAC Facility Voice (voice) (as EG Daily) | |
Piotr Michael | ... | The Origin / Demonic Voice (voice) | |
Rest of cast listed alphabetically: | |||
Brad Hawkins | ... | Doom Slayer | |
Javier Zaffaroni | ... | Mainki (uncredited) |
Produced by
Devin Sean Bean | ... | lead producer: campaign (as Sean Bean) |
Timothy Bell | ... | principal producer |
Brad Bramlett | ... | lead producer: multiplayer |
Kevin Cloud | ... | lead producer: doom snapmap |
Adam Creighton | ... | producer |
Chad Eanes | ... | producer |
Thomas Eubanks | ... | producer |
Sean Fleming | ... | technical producer |
Roberto Garcia-Lago | ... | producer |
Jerk Gustafsson | ... | executive producer: MachineGames Support Team |
Dan Moditch | ... | producer |
Matt Nelson | ... | producer |
Marty Stratton | ... | executive producer |
Music by
Mick Gordon |
Editing by
Brett Stratton | ... | (title sequence) |
Casting By
Margaret Tang |
Art Direction by
Tor Frick | ||
Hugo Martin |
Production Management
Robert A. Duffy | ... | chief technical officer |
Jessica Harris | ... | hr manager |
Stephanie Puri | ... | usability manager |
Ian Wright | ... | usability analyst |
Garrett Young | ... | general manager |
Art Department
Phillip Bailey | ... | lead environment artist |
Efgeni Bischoff | ... | senior character artist |
Austin Cline | ... | lead environment artist |
Lear Darocy | ... | lead environment artist |
Nicolas Dunbeck | ... | environment artist |
Marc Edwards | ... | environment artist |
Bryan Flynn | ... | concept artist |
Colin Geller | ... | concept artist |
Robert Hodri | ... | senior environment artist |
Cameron Kerby | ... | environment artist |
Danny Keys | ... | media artist |
Jonathan Lane | ... | lead concept artist |
Thao Le | ... | senior environment artist |
Felix Leyendecker | ... | senior environment artist |
Jason Martin | ... | lead character artist |
Denzil O'Neill | ... | senior character artist |
Emanuel Palalic | ... | character artist |
Alejandro Palma | ... | concept artist |
Kurt Papstein | ... | art department |
Luis Perez | ... | environment artist |
Don Punchatz | ... | logo design (as Don Ivan Punchatz) |
Daniel Scanio | ... | senior environment artist |
Nick Slay | ... | environment artist |
Jeremy Thurman | ... | environment artist |
Emerson Tung | ... | concept artist |
Michael Wagner | ... | graphic designer |
Ryan Watkins | ... | environment artist |
Lindsay Wescott | ... | graphic designer |
Bryan Wynia | ... | senior character artist |
Pontus Wåhlin | ... | senior environment artist |
Sound Department
Ben F. Carney | ... | audio designer |
Sean A. Duffy | ... | audio designer |
Chad Mossholder | ... | principal audio designer |
Sebastian Pohle | ... | additional sound designer |
Eliot Connors | ... | additional sound design (uncredited) |
Samuel Justice | ... | additional sound design (uncredited) |
Visual Effects by
Derek Best | ... | visual effects artist |
Del DePierro | ... | compositor |
Brian Ellebracht | ... | lighting artist |
Tony Garza | ... | lighting artist |
Wirginia Romanowska | ... | lead visual effects artist |
Al Shier | ... | executive producer: Blur Studio |
Mathieu Aerni | ... | cinematic lead character artist: Blur Studio (uncredited) |
Jen-Pin Yen | ... | motion capture artist (uncredited) |
Animation Department
Kay Arutyunyan | ... | facial animation: Consulting Producer |
Greg Barr | ... | mission designer |
Paul Belmore | ... | senior animator |
Roger Berrones | ... | senior animator |
Andy Chang | ... | senior 3d modeler |
Sup Choi | ... | 3d modeler |
Andrew Egiziano | ... | facial animation: Consulting Producer |
Ivo Zoltan Frey | ... | lead animation programmer |
Shinichiro Hara | ... | animation director |
Jake Hernandez | ... | 3d modeler |
Patrick Hook | ... | senior mission designer |
Joon Hyung Kim | ... | senior animator |
Gregor Kopka | ... | lead weapon modeler |
Brian Kowalczyk | ... | senior animator |
Timothy Locke | ... | mission designer |
Jason O'Connel | ... | principal mission designer |
Christopher Peacock | ... | 3d modeler |
Alan Rogers | ... | senior animator |
James Selen | ... | mission designer |
Márton Seliga | ... | lead 3d modeler (as Marton Seliga) |
Jeff Senita | ... | animator |
Brandon Souders | ... | mission designer |
Gregg Stangl | ... | 3d modeler |
Brett Stratton | ... | principal animator |
David Vargo | ... | mission designer |
Morgan Wilson | ... | mission designer |
Timothee Yeramian | ... | 3d modeler |
Jen-Pin Yen | ... | animator (uncredited) |
Music Department
Ben F. Carney | ... | composer: additional music |
Chad Mossholder | ... | composer: additional music |
Additional Crew
Hammed Al-Tamimi | ... | technical artist |
Bard Alexander | ... | quality assurance: iD |
Kerry Allen | ... | senior ui programmer |
Robert Altman | ... | ceo: ZeniMax Media Inc. / chairman: ZeniMax Media Inc. |
Evgeny Andreeschev | ... | senior tools programmer |
Stephen Ash | ... | senior game programmer |
Geoffrey Aubey | ... | senior engine and graphics programmer |
Michael Aubuchon | ... | multiplayer designer |
Joshua Bencivenga | ... | quality assurance tester |
Adam Bideau | ... | additional mission design |
Allen Bogue | ... | principal engine programmer |
Michael Bosley | ... | senior engine and graphics programmer |
Shawn Bovea | ... | quality assurance: iD |
Travis Bradshaw | ... | lead dev services programmer |
Joshua Bramer | ... | tools programmer |
Alexander Brandt | ... | information technology |
Jacob D. Bringas | ... | senior game programmer |
Dmitriy Buluchevskiy | ... | senior ai programmer |
Jake Campbell | ... | principal ai programmer |
Johnny Casey | ... | programmer: multiplayer |
Michael W. Cave | ... | information technology |
Ryan Coble | ... | quality assurance: iD |
Wil Cookman | ... | quality assurance: iD |
Jarred Cox | ... | quality assurance: iD |
John Dean | ... | lead programmer: doom snapmap |
Kirsten Dearnley | ... | technical writer |
Mark Diaz | ... | game programmer |
Johan Donderwinkel | ... | addittional support |
Patrick Duffy | ... | lead ui artist |
Evan Eubanks | ... | lead programmer: multiplayer |
Jeff Farrand | ... | senior game programmer |
Sean Fleming | ... | principal engine programmer |
Daniel Gagné | ... | ui artist |
Jean-Yves Geffroy | ... | senior engine and graphics programmer (as Jean Geffroy) |
Axel Gneiting | ... | senior engine and graphics programmer |
Bogdan Goroi | ... | senior engine and graphics programmer |
Kenneth Gower | ... | quality assurance: iD |
Justin Green | ... | quality assurance: iD |
Tim Hartgrave | ... | quality assurance: iD |
Christopher Hays | ... | development services programmer |
Dane Hellyer | ... | quality assurance: iD |
Gregory Hodges | ... | tools programmer |
Donna Jackson | ... | office manager |
Jared Jahnsen | ... | information technology |
Brandon Keehan | ... | quality assurance: iD |
Jerry Keehan | ... | mission design director |
Billy Ethan Khan | ... | lead programmer |
Michael Kopietz | ... | senior engine and graphics programmer |
Dustin Land | ... | programmer: multiplayer |
Richard Langridge | ... | programmer: multiplayer |
Shawn Lecrone | ... | quality assurance |
Fitzgerald Lewis | ... | quality assurance tester |
Tim Lohranz | ... | addittional support (as Tim Lohrenz) |
Kurt Loudy | ... | ai gameplay designer |
Kevin Malinak | ... | game programmer |
Jamie Mallory | ... | quality assurance: iD |
Hugo Martin | ... | creative director |
Michael Maynard | ... | senior game programmer |
Darin McNeil | ... | lead tools programmer |
Matt Michler | ... | development services programmer (as Matthew Michler) |
Benjamin Miles | ... | build analyst |
Gregory Naughton | ... | development services programmer |
Taylor Offill | ... | quality assurance: iD |
Alex Owens | ... | programmer: multiplayer |
Stephanie Panisello | ... | facial capture: Olivia Pierce |
Stepahine Pittman | ... | operations assistant |
Jesse Printz | ... | development services programmer |
Adam Pyle | ... | addittional support |
Johnmichael Quinlan | ... | senior tools programmer |
Brandon Riffe | ... | addittional support |
John Roberts | ... | senior engine and graphics programmer |
Michael Rubits | ... | addittional support |
Timothy Scalzo | ... | ui programmer |
Davis Scherer | ... | quality assurance: iD |
Adam Sharp | ... | quality assurance: iD |
Joshua Shoemate | ... | information technology |
Matt Soell | ... | studio support |
Peter Sokal | ... | gameplay systems designer |
Tiago Sousa | ... | lead rendering programmer |
Adam Stark | ... | quality assurance: iD |
Brett Stratton | ... | title designer |
Zachary Thomas | ... | information technology |
Eric Tjader | ... | programmer: multiplayer (as Eric 'Cheddar' Tjader) |
Zachary Trevino | ... | quality assurance: iD |
Aaron Walsh | ... | quality assurance: iD |
Duncan Welch | ... | it director |
Shale Williams | ... | technical specialist |
Tim Willits | ... | studio director |
Daniel Young | ... | senior ai programmer |
Addison Ziegeler | ... | quality assurance: iD |
Steven Shilling | ... | beta tester (uncredited) |
Margaret Tang | ... | voice director (uncredited) |
Chris Youngless | ... | production coordinator for tv spot: Blur Studio (uncredited) |
Thanks
Robert Altman | ... | very special thanks |
Viktor Antonov | ... | special thanks |
Jason Bergman | ... | special thanks |
Ernie Del | ... | very special thanks |
Laffy Taylor | ... | very special thanks |
Todd Vaughn | ... | very special thanks |
Mike Wikan | ... | thanks |