Review of 10.5

10.5 (2004)
5/10
How to nuke an earthquake
19 June 2007
Warning: Spoilers
Very entertaining, but for all the wrong reasons. It's a natural disaster story predicated on the debunked idea that residents of the west coast of the U.S. will one day be swimming in the Pacific where their front yards used to be. Overlooking the film's goofs for the sake of artistic license becomes impossible as the nonsense keeps coming like aftershocks.

But even sillier is how this movie presents its plot-hole-infested story. Jerky camera movement is used to simulate earthquake motion. Only problem is, they used the jerky camera business even when there was no quake. Characters are all loud and annoying dimwits. The toy cars they use on the chicken-wire model "Golden Gate Bridge" scene are outrageously funny. The numbskull who runs away from a crashing tower on a bicycle. But my personal favorite is the infamous "Fault line fissure chasing a train down the tracks" sequence. It literally follows the wake of the train, even turning corners, moving just slightly faster than the train as it stalks its prey, finally swallowing it up. Then, the instant it catches its lunch, it abruptly stops. If I had laughed any harder, I would have needed to be hooked to emergency oxygen.

How to fight the quakes? Nuke the fault lines, of course. As if this premise wasn't ludicrous enough, the cartoonish CGI graphics utilized in the final sequence, along with where the advancing fissure stops (literally inches from a hero, after travelling over 100 miles), were the final straw.

A sense of humor is all that's required to watch this.
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