8/10
Action man.
22 April 2020
'Wolfenstein II: The New Colossus (2017)' is the sequel to 'Wolfenstein: The New Order (2014)', a franchise revival that took the series back to its roots. This game carries on where the previous left off, introducing extra elements to its gameplay and generally refining things even more than before. However, it is an inferior experience for a couple of key reasons. Firstly, the game doesn't strike a great balance between plot and gameplay, with long cut-scenes constantly interrupting the flow of play. Secondly, it doesn't have a very good tonal balance, which makes the story difficult to become engaged with. Finally, it takes a long time to get fully underway and feels like it's stopped short because of it. The story really is quite silly, told mainly by over-the-top characters spouting long, uninteresting speeches. It isn't compelling in the way you'd expect, especially since its predecessor's narrative really is quite good. Having said all that, the game still is a really fun time when it gets out of its own way. The best aspects of it are actually optional side-tasks that see you returning to previously explored locations in order to assassinate a Nazi official. These segments focus wholly on gameplay and are all the better for it. On the higher difficulty settings, the piece becomes decidedly less enjoyable than it ought to be because you simply aren't afforded the health or ammo to 'run and gun' the way it wants you to. It can be really challenging at times - frustrating, even. Ultimately, though, the game is still an entertaining time. Its shooting is refined and its extra mechanics are typically successful. Its flaws don't prevent you from playing or, even, massively reduce its overall effect. Hopefully, the developers manage to find a balance between the gameplay of this title and the storytelling of its predecessors. 8/10
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