Mirror's Edge (2008 Video Game)
2/10
OMG it's such a SHAME!!
14 April 2021
So they had this great idea for a parkour/cyberpunk game, and then set out and created this beautiful city simulation.

Then they left the physics implementation to the 16 year old intern who wrote it in Visual Basic.

I've only had the misfortune of playing the port of this to XBox One. The port seems fine, and all the (real) reviews of the original XBox 360 and PC versions basically seem to concur with my experience.

This game is purely for those with immense amounts of time on their hands and no life. Good luck!

The controls simply DO NOT WORK.

And CHECKPOINTS? Really? On THIS type of game??

As everyone says, using the word 'Flow' a lot, the 'Flow' is fantastic, once you get your speed up.

Then you stop.

Then you spend hours or days re-doing the same part over and over again. Not just the bit you are stuck on. Oh no. The bits prior to that because the checkpoint throws you back way before the problem. Then you start to get tired and make mistakes on those parts too.

It's too slow, and because the entire principle is speed the game FAILS.

It needed to have a rock solid physics engine from the beginning.

It needed some easy-mode guidance systems to enable those trying it for the first time (cough, ahem, raised eyebrows) to have a chance of getting through it.

It needed a path indicator instead of the silly 'look vaguely over there' hint system.

It needed so much ... but it never got them and it's just a waste. Such a sad waste.

MIRROR'S EDGE hints at a game that might have been. But it isn't what it seems to be.

I was wondering if I should try MIRROR'S EDGE: CATALYST, but I'm put off by reports saying it's got the same bugs, just new window-dressing.

I have rage-uninstall-reinstalled this game 5 times now. Five.

The fifth was the last.

It's not coming back. It's swallowed its last jump and ignored its last pipe-grip.
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