Mister Rogers visits a shoe store. He helps children know that there are ups and downs in all friendships when Make-Believe friends learn that sharing can be hard. It can help to know that there are some things you don't have to share.
Join in the fun when Mister Rogers and Mr. McFeely visit with Betty Aberlin and Mary Jo Barron who is teaching a group of children traditional games and songs. In the Neighborhood of Make-Believe, the King is planning a royal picnic
Mister Rogers helps children learn about cooperation and deal with the difficult times of friendships in this Make-Believe story when friends and neighbors Henrietta and X hurt each others feelings. And Mister Rogers visits a restaurant.
In the Neighborhood of Make-Believe, Daniel Tiger feels forgotten, and finds out what helps when a friend makes you sad. Mister Rogers helps children know that friendships can be repaired when friends talk about what they're feeling.
Mister Rogers explains that friends may have hard times, but they can also build a stronger friendship each time they are together. It's raining in Make-Believe where the neighbors are finding their own ways to be peaceful together.
Mister Rogers plays peek-a boo with a towel and shows a factory where people make towels. In Make-Believe, there are plans for "Make-Believe Olympic Games." Everyone is excited except Lady Elaine who will participate only if she will win.
Mister Rogers plays a Stop-and-Go game. In Make-Believe, Lady Aberlin reassures Daniel that, in spite of what Lady Elaine Fairchilde has told him, he doesn't have to play a game her way, with her made-up rules, if he doesn't want to.
Mister Rogers has a lamp that seems to work by magic, but it's remote control. He visits a robot factory to see how people assemble big robots. In Make-Believe, there's a robot, and the neighbors learn that machines don't feel or think.
Mister Rogers plays an electronic arcade game and sees a little of how it works. In Make-Believe the neighbors are preparing for the "Make-Believe Olympic Games" and learning that it takes practice to do anything well.
Folk singer Ella Jenkins visits and plays a song on a harmonica. Mister Rogers plays a board game that features the Neighborhood of Make-Believe neighbors. In Make-Believe, it's time for the Olympic Games which begin with a grand parade.
Mister Rogers visits a child care home and talks with the child care provider about what it's like there. In Make-Believe, the King and Queen are going on a trip without Prince Tuesday. He thinks that maybe they're going because he was bad.
Mister Rogers shows different kinds of zippers and a factory video of how people make them. In Make-Believe, Prince Tuesday feels sad about his parents being away. It helps to talk with his "night and day caregivers" about his feelings.
Mister Rogers shows a factory tour of how people make balloons. In Make-Believe, the King and Queen are away on official business and Prince Tuesday is worried that maybe his parents will not return.
Mister Rogers shows his eyeglasses and talks about wearing glasses. A person who takes care of fish visits, and they talk about how even fish need care. In Make-Believe, it's nighttime and Prince Tuesday gets comforted after a scary dream.
Mister Rogers visits a factory to see how people make graham crackers. In Make-Believe, the Prince is happy his parents return, but still angry that they left. He is assured there will always be people who will take good care of him.